Difference between revisions of "Water card"

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#REDIRECT [[Deck_of_dungeons#Water_card]]
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{{Obsolete}}
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The Water card turns nearby dungeon floor into open [[water]]. The floor at the player's feet will remain unchanged.
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* Power level 0: Each floor square within four squares of the player has a 50% chance of becoming [[shallow water]].
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* Power level 1: Each floor square within six squares of the player has a 25% chance to be turned into [[shallow water]] and 25% chance to be turned into [[deep water]]. The same six-square-radius area will then be "deepened" twice, increasing the proportion of the area that is water, and the proportion of the water that is deep.
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* Power level 2: All visible floor is turned into water, destroying traps in the process. Each floor square converted that is not the player's current square has a 50% chance of being [[deep water]].
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==History==
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The Water card could be found in the following [[Decks|decks]] before it was removed in [[0.15]].
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{| class="prettytable"
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![[0.11]]
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![[0.12]]
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![[0.13]]
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![[0.14]]
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|----
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of dungeons|Dungeons]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of dungeons|Dungeons]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of dungeons|Dungeons]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of dungeons|Dungeons]]
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|----
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|}
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==See also==
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*[[Cards]]
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*[[Decks]]
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[[Category: Deck]]

Revision as of 21:15, 1 December 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The Water card turns nearby dungeon floor into open water. The floor at the player's feet will remain unchanged.

  • Power level 0: Each floor square within four squares of the player has a 50% chance of becoming shallow water.
  • Power level 1: Each floor square within six squares of the player has a 25% chance to be turned into shallow water and 25% chance to be turned into deep water. The same six-square-radius area will then be "deepened" twice, increasing the proportion of the area that is water, and the proportion of the water that is deep.
  • Power level 2: All visible floor is turned into water, destroying traps in the process. Each floor square converted that is not the player's current square has a 50% chance of being deep water.

History

The Water card could be found in the following decks before it was removed in 0.15.

0.11 0.12 0.13 0.14

Changes
Dungeons

Changes
Dungeons

Changes
Dungeons

Changes
Dungeons

See also