For a list of all centaurs, see list of centaurs.
| A muscular centaur, veteran of numerous battles, armed with well-made weapons and able to use them skillfully.
“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”
Centaur warriors fight using the same tactics as standard centaurs, but are an order of magnitude more dangerous. They have enough HP to take a few hits, and can easily deal over 30 damage per shot. They can be found in the mid-late Dungeon (usually accompanied by lesser centaurs) and the Vaults (in large packs of warriors).
As an enemy with the archer flag, centaurs warriors deal up to 13 extra damage with ranged weapons.
Tips & Tricks
- They're gruesome at range, so lure them into melee to remove their biggest advantage. Take advantage of corners, confuse them, or use other tricks to make this less suicidal.
- Repulsion can be a lifesaver for fragile characters here, if you have it.
- Prior to 0.27, centaur warriors did not have a kick attack in melee.
- Unlike regular centaurs, their ranged damage wasn't reduced between versions. So due to the removal of monster weapon penalties in 0.27, centaur warriors became more dangerous.