Hippogriff
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
hippogriff H ![]() | |
---|---|
HP | 25-52 |
HD | 8 |
XP | 254 |
Speed | 10 |
AC | 2 |
EV | 7 |
Will | 25 |
Attack1 | 12 (bite: plain) |
Attack2 | 9 (peck: plain) |
Attack3 | 9 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | hippogriff, hippogriff |
Flags | Flying, Warm-blooded, Hybrid |
A large creature with the hindquarters of a horse and the wings, head and talons of a great eagle. |
Useful Info
Hippogriffs are freakish flying hybrids. They have multiple attacks that can add up damage fast against lightly armoured opponents, but aren't particularly threatening otherwise. They can be found in the Dungeon and Lair.
Tips & Tricks
Hippogriffs, like most "natural" creatures, are susceptible to poison and easy to hex.
History
- In 0.33, hippogriffs will return with two abilities the previous version did not have: Beckoning Gale and Warning Cry. The new hippogriffs will only appear in baileys and a single Lair vault.
- Hippogriffs were removed in 0.26.
- In 0.19, they were merged with griffons, which slightly buffed hippogriffs' HP and damage.