Kobold geomancer
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
For a list of all kobolds, see list of kobolds.
| kobold geomancer K 32px | |
|---|---|
| HP | 19-39 |
| HD | 5 |
| XP | 955 |
| Speed | 10 |
| AC | 2 |
| EV | 13 |
| Will | 20 |
| Attack1 | 4 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Small |
| Type | kobold, kobold |
| Flags | Speaks Warm-blooded Regenerates |
| A wily kobold who has learned to weaponise every crack and crevice that lines the walls of its domain.
“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.” |
Contents
Useful Info
Kobold geomancers are novice earth mages that have learned how to cast Lee's Rapid Deconstruction, which deals devastating damage to characters with light armor. Other than that, they are not much stronger than a regular kobold. They appear in the early-to-mid Dungeon.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Lee's Rapid Deconstruction (3d10*) | Wizard flag |
Tips & Tricks
- Stay away from walls, especially if you lack AC.
- If you are a gargoyle or revenant, maybe avoid the entire floor until you're confident that you can deal with them.
- Geomancers will hesitate to blow themselves up with LRD if you are adjacent to them.
History
- Kobold geomancers were added in 0.34.