Potion of flight
|A potion which confers great buoyancy on one who consumes it.|
Quaffing a potion of flight causes your character to fly above the ground for 24 + 1d40 (more) turns, up to 100.
Flight allows you to pass over deep water or lava safely, and negates any applicable combat penalties if fighting in shallow water. It has no effect on traps, and does not prevent the player from falling into shafts.
You are warned about a loss in buoyancy when the potion's effects are nearly over, giving you time to steer clear of hazards. If needed, you may extend your flight with another potion of flight.
- Some mid to high level monsters can cast Airstrike, which will inflict additional damage to you if you are flying. The only way to cancel flight from potions is by drinking a potion of cancellation, although their value and uncommonness makes using them in this manner debatable.
- If your flight is running out but you only have a short distance to travel over dangerous terrain, it may be worth it to allow yourself to undertake emergency flight and suffer slight draining instead of renewing your flight and hence using a second potion.
- Prior to 0.19, having flight dispelled or cancelled while over deep water or lava could cause instant death.
- Potions of flight replaced potions of levitation in 0.12.
|Agility • Ambrosia • Berserk rage • Blood • Brilliance • Cancellation • Curing • Degeneration • Experience • Flight • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance|