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  • *'''Mages:''' [[Wizard]], [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]] *+1 [[intelligence]] or [[dexterity]] (equal chance) every 3rd level.
    2 KB (233 words) - 06:16, 10 September 2022
  • *'''Mages:''' [[Wizard]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Element *+1 [[intelligence]] or [[dexterity]] (equal chance) every 4th level.
    2 KB (282 words) - 14:24, 28 August 2023
  • ...re passable users of most types of magic and are particularly skilled with Fire. *'''Mages:''' [[Fire Elementalist]]
    3 KB (524 words) - 21:11, 14 February 2024
  • *'''[[Good mutations#Poison Resistance|Poison Resistance]]''': Nagas innately resist [[poison]]. ...s move very slowly. They move 4 aut slower than average, taking a total of 1.4 turns per movement. (Equivalent to a monster at 71.4% speed.)
    5 KB (779 words) - 17:15, 3 March 2024
  • *'''Scales''': Draconians start with +4 [[AC]], and gain an additional +1 AC every 3rd level. ...]]''': Draconians are [[slow]]ed by certain [[cold]]-based attacks. [[Cold resistance]] negates this.
    8 KB (1,231 words) - 22:34, 9 April 2024
  • ...on't get any of the demonic resistances by default (e.g. no poison/torment resistance without a mutation). *'''Mages:''' [[Hedge Wizard]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Venom Mage]]
    4 KB (592 words) - 04:02, 15 January 2024
  • **'''[[Cold Resistance 1]]''': Mummies are resistant to cold. **'''[[Poison Resistance|Poison Immunity]]''': Mummies are immune to poison.
    7 KB (1,134 words) - 17:21, 3 March 2024
  • ...r connection with the blood of the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by a ...Magic''': The [[encumbrance rating]] of all armour you wear is reduced by 1/2 for purposes of [[spell success]].
    3 KB (409 words) - 01:03, 16 February 2024
  • ...s doesn't end on hit. Unlike [[petrification]], there is no special damage resistance. *The melee attacks of a [[hornet]] or [[jorogumo]] (1-3 turns; [[poison resistance]] blocks 2/3 of the time; poison immunity prevents it.)
    4 KB (674 words) - 18:22, 26 October 2023
  • ...do. Summons in general are great; they soak up damage, block enemy line of fire, and you can replenish them for only an MP cost. ...on of resistance]] or swapping out a ring for another that provides [[fire resistance]].
    4 KB (631 words) - 15:29, 21 February 2024
  • *[[Conjurations]]: 1 ...partment. But what differentiates EE from a more boombastic school, like [[Fire Elementalist]], is Earth Magic's tendency toward utility. [[Bombard]] has a
    4 KB (579 words) - 23:14, 30 January 2024
  • *[[Transmutations]]: 1 Unfortunately, monsters with poison resistance/immunity are very common. Even in the early game, you'll find resistant ene
    6 KB (972 words) - 17:08, 17 January 2024
  • ...uick blade]]s are set to 0.5 delay, a few [[Ranged Weapons]] are locked to 1.0 delay. Your delay is displayed in units of [[decaAut]]s (0.8, 1.1, etc). It is then slowed by a [[shield]], if wearing one. For [[Ranged Weap
    24 KB (3,721 words) - 20:40, 15 March 2024
  • ...stance]] provides protection (players: -5% HP per rN+), as well as torment resistance. ...zing Touch''' has an identical effect to Agony, but it only has a range of 1.
    1 KB (202 words) - 16:35, 15 January 2024
  • ..., doing a considerable amount of cold damage. [[Cold#Cold_Resistance| Cold resistance]] reduces the damage dealt by this spell by 50% (rC+), 66% (rC++), or 80% ( |hit_num = 1
    1 KB (199 words) - 17:04, 19 June 2023
  • ...damage dealt by this spell by 50% (rF+), 66% (rF++), or 80% (rF+++). The [[Fire Breath]] monster ability is very similar to this spell. Like other types of Fire Magic, bolts of fire that pass through [[water]] will create [[steam]], and are negated by [[fre
    1 KB (182 words) - 22:09, 1 July 2023
  • ...s a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance.}} ...ls 50% irresistible [[fire]] damage (only 50% damage is affected by [[fire resistance]]). As a [[bolt spell]], it penetrates through enemies.
    1 KB (154 words) - 04:26, 10 September 2023
  • |dam_denom = 1}} ...cutive arc will hit everyone within 3 squares of any previous target, that 1. hasn't been hit before, and 2. is in [[LOS]]. This continues until there a
    4 KB (598 words) - 20:54, 26 September 2023
  • ....cc|1186}}</ref> The gateway spawns in a random location in [[LOS]] that's 1. on floor or shallow water and 2. not adjacent to any walls. The tentacle c ...ly longer. The tentacle stays friendly for <code>(1d<power> + 5d(<power> + 1)) / 6 - 1d4</code> turns,<ref>{{source ref|0.30.0|timed-effects.cc|900}}</r
    3 KB (552 words) - 13:41, 2 February 2024
  • ....7). When attacking with two weapons, the order of attacks is random. Only 1 set of [[auxiliary attacks]] will trigger when attacking with two weapons. *+1 to a random [[stat]] every 4th level.
    7 KB (1,088 words) - 02:01, 14 March 2024

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