High Elf

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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms.

Innate Abilities

High Elves have a base Strength of 7, Intelligence of 11 and Dexterity of 10 (before Background modifiers) and have one extra base magic point.

Preferred Backgrounds

Level Bonuses

Starting Equipment and Skills

High Elves receive all the skills and equipment listed for their background.

Difficulty of Play


High Elves are a rather easy species to play, because of good overall aptitudes and a large mana pool; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.

Skill aptitudes

Values are from the most recent version that had both the species and the skill:

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -1 Spellcasting 1
Short Blades 2 Dodging 1 Conjurations 1
Long Blades 2 Stealth 2 Hexes 0
Maces & Flails -2 Shields -1 Charms 2
Axes -2 Stabbing -1 Summonings -1
Polearms -2 Traps 0 Necromancy -2
Staves 0 Translocations 1
Unarmed Combat -2 Invocations 1 Transmutations 1
Evocations 0
Throwing 0 Shapeshifting N/A Fire Magic 0
Ranged Weapons N/A Ice Magic 0
Slings -2 Experience -1 Air Magic 2
Bows 3 Earth Magic -2
Crossbows 0 Poison Magic -2
Alchemy N/A


  • High Elves were removed in 0.20.
  • Prior to 0.14, racial equipment existed. High elves were able to use elven equipment more effectively than standard gear.
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