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  • |vulnerabilities={{Silver vulnerability}} ...Keep in mind that any summoned hydras that are still around move faster in water.
    4 KB (553 words) - 17:22, 18 December 2023
  • ...e energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Water resistance}} |vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
    2 KB (243 words) - 23:25, 29 August 2014
  • ...will never be used against the player when alive due to how monsters check vulnerability). *[[Unbreathing]]: Immune to [[water elemental|drowning]] damage and to [[ballistomycete spore|spore confusion]]
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...for monsters. A monster's melee attacks are fumbled just like in [[shallow water]], even if [[amphibious]] or [[aquatic]]. The caster is immune to the melee ...until its effects have completely worn off. This leaves a brief period of vulnerability, when the radius shrinks down to one tile, where the only effect is to slow
    2 KB (354 words) - 19:19, 16 December 2023
  • ...Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant *[[Amphibious]]: can swim through [[deep water]], resists [[Primal Wave]]
    4 KB (547 words) - 03:04, 26 February 2024
  • ...els of [[fire resistance]] (rF++) and two levels of [[cold resistance|cold vulnerability]] (rC--). Note that rC-- does not make you take any more damage from cold While the cold vulnerability might sound scary, the circle of flames will neutralize many incoming ice-b
    6 KB (1,043 words) - 21:05, 30 April 2022
  • : Dangerous uniques are no more - and with the help of a [[scroll of vulnerability]], even [[the Royal Jelly]] can be sent to the Abyss! Keep your distance an ...to use it on! To complete the Abrahamic connections, Beogh allows passive water walking at 5*, which is a small consideration for [[Swamp]] or [[Shoals]].
    60 KB (9,752 words) - 19:17, 8 January 2024
  • ...nd the [[good god]]s. It is very rare, limited to a few [[holy]] monsters. Vulnerability increases damage from beams by 150%, and melee by 75%. This is technically *Prior to [[0.30]], partially irresistible fire/water/ice attacks were 55% / 40% / 40% resistible, respectively, instead of all b
    7 KB (988 words) - 04:43, 10 September 2023
  • * Player and monster nagas no longer flounder or lose stealth in shallow water. * Fixed monsters getting stuck in deep water after entering it while confused.
    10 KB (1,425 words) - 06:53, 21 December 2012
  • ...He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and generates with a [[kite shield]] (often of [[reflection]], making hi ...ath yak]], making [[Hexes]] difficult to apply without using a [[scroll of vulnerability]], but his middling [[hit dice]] and lack of poison resistance mean he's st
    2 KB (328 words) - 01:03, 5 August 2021
  • ...rabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}, {{Water vulnerability}} *While they normally avoid [[shallow water]], if you can [[confusion|confuse]] one into falling in, its fire goes out,
    2 KB (288 words) - 21:42, 17 August 2022
  • ...resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}} ...ilities={{Fire vulnerability}}, {{Holy vulnerability 2}}, <br>{{Holy wrath vulnerability}}
    2 KB (271 words) - 01:17, 26 February 2016
  • |vulnerabilities={{Silver vulnerability}} (Varies) All into water. Last he was a tree,<br>
    3 KB (534 words) - 03:58, 10 September 2023
  • |vulnerabilities={{Water vulnerability}} *Don't kill a phoenix over [[deep water]]. Unless you are a [[merfolk]], [[octopode]], or grey [[draconian]], you w
    3 KB (503 words) - 23:05, 29 August 2014
  • |vulnerabilities={{Cold vulnerability}} ...red fish that swims through hot lava as easily as other fish swim through water. The intense heat of the lava that passes through its gills will sear anyth
    2 KB (296 words) - 00:42, 8 April 2014
  • |resistances={{Poison resistance}}, {{Constriction resistance}}, <br>{{Water resistance}}, {{Asphyxiation resistance}} |vulnerabilities={{Silver vulnerability}}
    2 KB (319 words) - 19:18, 12 July 2023
  • ...by head count. While hydras cannot [[fly]], they can swim quickly through water. ...hey do swim quickly. Unless the hydra's camping a branch entrance, there's water around, or you move slower than average, you can simply retreat, and enter
    8 KB (1,230 words) - 02:00, 10 March 2024
  • ...ve much difficulty with them. Other characters can take advantage of their vulnerability with [[freezing]]-branded weapons or by zapping them with a [[wand of icebl ...or to [[0.28]], balrugs were [[:Category:Water_vulnerability|vulnerable to water]].
    1 KB (184 words) - 21:45, 17 August 2022
  • |vulnerabilities={{Holy vulnerability}} ...thus can't haunt you) if you're [[invisible]]. However, stepping into the water near them immediately makes you visible again. Fly over it while invisible
    2 KB (249 words) - 23:56, 10 October 2013
  • ...either hidden in the back of the wax wall area or across a pool of [[deep water]]. ...tile that will soon burst into flames). Bees flee when injured, but their vulnerability to [[poison]] makes it easy to keep them from escaping.
    3 KB (532 words) - 06:00, 16 May 2020

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