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- |vulnerabilities={{Silver vulnerability}} ...Keep in mind that any summoned hydras that are still around move faster in water.4 KB (553 words) - 17:22, 18 December 2023
- ...e energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Water resistance}} |vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}2 KB (243 words) - 23:25, 29 August 2014
- ...will never be used against the player when alive due to how monsters check vulnerability). *[[Unbreathing]]: Immune to [[water elemental|drowning]] damage and to [[ballistomycete spore|spore confusion]]8 KB (1,216 words) - 17:24, 3 March 2024
- ...for monsters. A monster's melee attacks are fumbled just like in [[shallow water]], even if [[amphibious]] or [[aquatic]]. The caster is immune to the melee ...until its effects have completely worn off. This leaves a brief period of vulnerability, when the radius shrinks down to one tile, where the only effect is to slow2 KB (354 words) - 19:19, 16 December 2023
- ...Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant *[[Amphibious]]: can swim through [[deep water]], resists [[Primal Wave]]4 KB (547 words) - 03:04, 26 February 2024
- ...els of [[fire resistance]] (rF++) and two levels of [[cold resistance|cold vulnerability]] (rC--). Note that rC-- does not make you take any more damage from cold While the cold vulnerability might sound scary, the circle of flames will neutralize many incoming ice-b6 KB (1,043 words) - 21:05, 30 April 2022
- : Dangerous uniques are no more - and with the help of a [[scroll of vulnerability]], even [[the Royal Jelly]] can be sent to the Abyss! Keep your distance an ...to use it on! To complete the Abrahamic connections, Beogh allows passive water walking at 5*, which is a small consideration for [[Swamp]] or [[Shoals]].60 KB (9,752 words) - 19:17, 8 January 2024
- ...nd the [[good god]]s. It is very rare, limited to a few [[holy]] monsters. Vulnerability increases damage from beams by 150%, and melee by 75%. This is technically *Prior to [[0.30]], partially irresistible fire/water/ice attacks were 55% / 40% / 40% resistible, respectively, instead of all b7 KB (988 words) - 04:43, 10 September 2023
- * Player and monster nagas no longer flounder or lose stealth in shallow water. * Fixed monsters getting stuck in deep water after entering it while confused.10 KB (1,425 words) - 06:53, 21 December 2012
- ...He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and generates with a [[kite shield]] (often of [[reflection]], making hi ...ath yak]], making [[Hexes]] difficult to apply without using a [[scroll of vulnerability]], but his middling [[hit dice]] and lack of poison resistance mean he's st2 KB (328 words) - 01:03, 5 August 2021
- ...rabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}, {{Water vulnerability}} *While they normally avoid [[shallow water]], if you can [[confusion|confuse]] one into falling in, its fire goes out,2 KB (288 words) - 21:42, 17 August 2022
- ...resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}} ...ilities={{Fire vulnerability}}, {{Holy vulnerability 2}}, <br>{{Holy wrath vulnerability}}2 KB (271 words) - 01:17, 26 February 2016
- |vulnerabilities={{Silver vulnerability}} (Varies) All into water. Last he was a tree,<br>3 KB (534 words) - 03:58, 10 September 2023
- |vulnerabilities={{Water vulnerability}} *Don't kill a phoenix over [[deep water]]. Unless you are a [[merfolk]], [[octopode]], or grey [[draconian]], you w3 KB (503 words) - 23:05, 29 August 2014
- |vulnerabilities={{Cold vulnerability}} ...red fish that swims through hot lava as easily as other fish swim through water. The intense heat of the lava that passes through its gills will sear anyth2 KB (296 words) - 00:42, 8 April 2014
- |resistances={{Poison resistance}}, {{Constriction resistance}}, <br>{{Water resistance}}, {{Asphyxiation resistance}} |vulnerabilities={{Silver vulnerability}}2 KB (319 words) - 19:18, 12 July 2023
- ...by head count. While hydras cannot [[fly]], they can swim quickly through water. ...hey do swim quickly. Unless the hydra's camping a branch entrance, there's water around, or you move slower than average, you can simply retreat, and enter8 KB (1,230 words) - 02:00, 10 March 2024
- ...ve much difficulty with them. Other characters can take advantage of their vulnerability with [[freezing]]-branded weapons or by zapping them with a [[wand of icebl ...or to [[0.28]], balrugs were [[:Category:Water_vulnerability|vulnerable to water]].1 KB (184 words) - 21:45, 17 August 2022
- |vulnerabilities={{Holy vulnerability}} ...thus can't haunt you) if you're [[invisible]]. However, stepping into the water near them immediately makes you visible again. Fly over it while invisible2 KB (249 words) - 23:56, 10 October 2013
- ...either hidden in the back of the wax wall area or across a pool of [[deep water]]. ...tile that will soon burst into flames). Bees flee when injured, but their vulnerability to [[poison]] makes it easy to keep them from escaping.3 KB (532 words) - 06:00, 16 May 2020