Talk:Comestibles and satiation

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Tactical use possible?

I just read: eating some mutagenic chunk "Causes a random mutation". Is that accurate and reliable? If it is just one(!) random mutation it could be used to get rid of one pesky bad mutation without loosing the good ones. We know that a potion of mutation mostly gives 2-4 random mutations. And a potion of cure mutation removes 3-max 7 of them. No chance to calculate it. Any good experiences out there? -- Bwijn 22:08, 24 February 2013 (CET)

It's always one mutation, and always random (unless it's rotten, in which case it's a bad mutation). While this may occasionally remove one of your current mutations, it's ALWAYS more likely to either give you a new one or do nothing at all. I can't say there's much tactical value to it. --MoogleDan 03:47, 25 February 2013 (CET)

Updating this page

This page currently has alot of "after 0.15" type of comments in the text. Would it be appropriate to update the page to reflect to cleanly reflect the state as of 0.15? If that is done, would it be desirable to keep a version that reflects the kind of historical commentary the page has now? What would be the best practice method of accomplishing such a retention? Looking to help, but don't want to overstep. Sifmole

I think a heavy-handed approach would be appropriate here. The threat of starvation is significantly less severe now than it was in earlier versions of Crawl. I forgot how massive this page was... I'll take a look through it later and simplify / cut what I can, but if you feel like doing so, by all means, go ahead. Just make sure to note any changes in the History section at the bottom. --MoogleDan (talk) 21:15, 26 November 2014 (CET)
I'll start picking away at some of the "after 0.15" stuff and keep notes in the history section. Any suggestions you have for organization or changes but don't have time or interest to complete, feel free to pass along. --Sifmole (talk) 21:47, 26 November 2014 (CET)