Difference between revisions of "Snapping turtle"

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m (1 revision: giant and large monsters. that should be all of them)
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{{monster
 
{{monster
 
|name=snapping turtle
 
|name=snapping turtle
 
|glyph={{Green|t}}
 
|glyph={{Green|t}}
 
|flags={{Cold blood flag}}
 
|flags={{Cold blood flag}}
|resistances=none
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|resistances=None
|vulnerabilities=none
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|vulnerabilities=None
 
|max_chunks=0
 
|max_chunks=0
 
|meat={{No corpse}}
 
|meat={{No corpse}}
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Their painful reaching attack can surprise you if you aren't expecting it. Try to stay on land where you're speedier than them (in water, they'll outrun most characters). Keep some distance and [[kite]] it until it withdraws, then smash it before it can regenerate.
 
*Their painful reaching attack can surprise you if you aren't expecting it. Try to stay on land where you're speedier than them (in water, they'll outrun most characters). Keep some distance and [[kite]] it until it withdraws, then smash it before it can regenerate.
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[[Category:012 Tiles]]

Revision as of 15:02, 5 April 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


snapping turtle t [[File:{{{tile_name}}}.png|32px]]
HP 42 - 81
HD 10
XP 282
Speed 9 (act: 80%; swim: 60%)
AC 16
EV 5
Will 40
Attack1 30 (bite: reach)


Resistances None
Vulnerabilities None
Habitat water
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type turtle, turtle
Flags Cold-blooded
A belligerent testudine with an armoured carapace. Its neck is surprisingly extensible and can reach out and bite from afar. When threatened, it will retreat inside its shell.

Useful Info

Snapping turtles are slow, but surprisingly tough, reptiles with a nasty reaching bite. When near death, they usually withdraw into their shells in order to heal. They can be found in the Shoals or, on rare occasions, the Lair.

Tips & Tricks

  • Their painful reaching attack can surprise you if you aren't expecting it. Try to stay on land where you're speedier than them (in water, they'll outrun most characters). Keep some distance and kite it until it withdraws, then smash it before it can regenerate.