Difference between revisions of "Clay golem"
| Line 13: | Line 13: | ||
|magic_resistance=Immune | |magic_resistance=Immune | ||
|hp_range=59-78 | |hp_range=59-78 | ||
| + | |avg_hp=68 | ||
|armour_class=7 | |armour_class=7 | ||
|evasion=5 | |evasion=5 | ||
| Line 24: | Line 25: | ||
|attack4= | |attack4= | ||
|hit_dice=8 | |hit_dice=8 | ||
| + | |base_hp=7 | ||
| + | |extra_hp=3 | ||
| + | |fixed_hp=0 | ||
|intelligence={{Plant intelligence}} | |intelligence={{Plant intelligence}} | ||
|genus=golem | |genus=golem | ||
Revision as of 20:22, 2 May 2013
| clay golem 8 | |
|---|---|
| HP | 59-78 |
| HD | 8 |
| XP | 185 |
| Speed | 8 |
| AC | 7 |
| EV | 5 |
| Will | Immune |
| Attack1 | 11 (hit: plain) |
| Attack2 | 11 (hit: plain)
|
| Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Plant |
| Uses | Open doors |
| Holiness | Non-living |
| Size | Large |
| Type | golem, clay golem |
| Flags | Artificial See invisible |
| A huge animated clay statue. |
Useful Info
Clay golems are slow-moving, non-living monsters that are absolutely immune to all enchantment magic and most elemental magic. Fortunately, they don't hit too hard in melee, and non-elemental Conjurations still affect them just fine. They are uncommonly encountered in the Dungeon.
Tips & Tricks
Extremely fragile characters should take advantage of their slow speed and kite them.
Variant Clay Golem
Cigotuvi's Fleshworks contains a flesh golem in the first chamber past the prison cells. It isn't any stronger than a regular clay golem, but the chamber does contain clouds of mutagenic fog, so try to stick to the edges.
| An animated mound of misshapen flesh. |
Categories:
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Plant intelligence
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Artificial
- See invisible
- Monsters