Difference between revisions of "Grum"
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|magic_resistance=16 | |magic_resistance=16 | ||
|hp_range=40 | |hp_range=40 | ||
+ | |avg_hp=40 | ||
|armour_class=2 | |armour_class=2 | ||
|evasion=9 | |evasion=9 | ||
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|attack4= | |attack4= | ||
|hit_dice=4 | |hit_dice=4 | ||
+ | |base_hp=0 | ||
+ | |extra_hp=0 | ||
+ | |fixed_hp=40 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
|genus=gnoll | |genus=gnoll |
Revision as of 20:55, 2 May 2013
Grum g | |
---|---|
HP | 40 |
HD | 4 |
XP | 188 |
Speed | 10 |
AC | 2 |
EV | 9 |
Will | 16 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | gnoll, gnoll |
Flags | Speaks Unique Warm-blooded |
A tough-looking gnoll, wearing the pelt of one of his former war dogs. |
Useful Info
Grum is a unique gnoll who comes with a band of hounds or war dogs, usually wielding a reaching-branded whip or a two-handed polearm.
Location
- The Dungeon:8-13
- The Orcish Mines
Tips & Tricks
While Grum isn't that tough on his own, his dogs can seriously complicate things, especially if you give him the opportunity to use his reaching weapon against you from a safe distance. Use narrow hallways to prevent that, or blast them all with a Mephitic Cloud to simplify things.