Difference between revisions of "Hobgoblin"
| Line 15: | Line 15: | ||
|magic_resistance=1 | |magic_resistance=1 | ||
|hp_range=4-7 | |hp_range=4-7 | ||
| + | |avg_hp=5 | ||
|armour_class=2 | |armour_class=2 | ||
|evasion=10 | |evasion=10 | ||
| Line 26: | Line 27: | ||
|attack4= | |attack4= | ||
|hit_dice=1 | |hit_dice=1 | ||
| + | |base_hp=4 | ||
| + | |extra_hp=3 | ||
| + | |fixed_hp=0 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
|genus=goblin | |genus=goblin | ||
Revision as of 20:56, 2 May 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| hobgoblin g | |
|---|---|
| HP | 4-7 |
| HD | 1 |
| XP | 2 |
| Speed | 10 |
| AC | 2 |
| EV | 10 |
| Will | 1 |
| Attack1 | 5 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | goblin, hobgoblin |
| Flags | Speaks Warm-blooded |
| A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.
"A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." -Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self Reliance. 1841. |
Useful Info
Hobgoblins are one of the weakest monsters in the game, but are still a threat to XL1 characters, barring out-of-depth monsters. A hobgoblin with a club or other weapon can sometimes take down the less powerful starting characters in a fair fight. They are found in the very earliest portions of the Dungeon.
Tips & Tricks
Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; lead them over traps; or, if you're very low on HP and adjacent to one, pillar-dance.