Difference between revisions of "Control Winds"
CommanderC (talk | contribs) (Created page with "{{version013}} '''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the winds to aid them and their allies. It is a self-enchant that ...") |
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− | '''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the | + | '''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act continuously for a number of turns after being cast, with the following effects: |
− | + | *It will immediately extinguish any [[tree|forest fires]] in [[line of sight]] of the caster. | |
− | *It will immediately extinguish any forest fires in | + | *It blows [[cloud]]s away from the caster. |
− | *It blows | ||
*Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons. | *Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons. | ||
Revision as of 13:17, 1 August 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Control Winds is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act continuously for a number of turns after being cast, with the following effects:
- It will immediately extinguish any forest fires in line of sight of the caster.
- It blows clouds away from the caster.
- Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons.
The following monsters cast Control Winds: