Difference between revisions of "Hobgoblin"
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| + | {{Flavour|A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives. | ||
| + | ---- | ||
| + | A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.<br> | ||
| + | -Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self-Reliance.<br> | ||
| + | 1841}} | ||
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==Useful Info== | ==Useful Info== | ||
Revision as of 22:24, 10 October 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| hobgoblin g | |
|---|---|
| HP | 4-7 |
| HD | 1 |
| XP | 2 |
| Speed | 10 |
| AC | 2 |
| EV | 10 |
| Will | 1 |
| Attack1 | 5 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | goblin, hobgoblin |
| Flags | Speaks Warm-blooded |
| A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.
A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines. |
Useful Info
Hobgoblins are one of the weakest monsters in the game, but are still a threat to XL1 characters, barring out-of-depth monsters. A hobgoblin with a club or other weapon can sometimes take down the less powerful starting characters in a fair fight. They are found in the very earliest portions of the Dungeon.
Tips & Tricks
Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; lead them over traps; or, if you're very low on HP and adjacent to one, pillar-dance.