Difference between revisions of "Deep dwarf (monster)"
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Revision as of 02:17, 9 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
deep dwarf q ![]() | |
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HP | 17-40 |
HD | 5 |
XP | 131 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 40 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | No regenerate Speaks Warm-blooded |
Pale and unnaturally tough-skinned, deep dwarves dwell far below ground and almost never emerge into the sunlit upper world. They are more inclined towards the occult arts than their mountainous cousins. |
This article is about the deep dwarf monster. For the player species, see deep dwarf. For a list of all deep dwarves, see List of deep dwarves.
Useful Info
Untrained deep dwarves are the least threatening of the deep dwarf people. While they lack any exotic abilities, their deep dwarf damage reduction and better-than-average dwarven equipment does render them slightly more dangerous than most humanoid monsters. They are occasionally encountered in packs with other deep dwarves in the Abyss.
Tips & Tricks
- Common deep dwarves should be your lowest priority when dealing with deep dwarf packs. Focus on the others first if possible, or take them out while waiting for Mirror Damage to go down.