Difference between revisions of "Vampiric Draining"
(Sorry Soyweiser, but we're trying to keep all 0.13 details contained in the History section for now. Good catch though!) |
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− | {{ | + | {{version013}} |
{{Spell | {{Spell | ||
|name=Vampiric Draining | |name=Vampiric Draining | ||
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However, attempting to drain an undead or demonic creature will backfire on the caster.}} | However, attempting to drain an undead or demonic creature will backfire on the caster.}} | ||
− | '''Vampiric Draining''' is a level 3 [[Necromancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt | + | '''Vampiric Draining''' is a level 3 [[Necromancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt. This spell can only be cast effectively on [[natural]] monsters. Casting it on plants, constructs, or monsters with [[life protection]] will do nothing, while targeting demonic or undead monsters will seriously injure the caster (2d39/2 + 9 HP) (thankfully the game warns you about this beforehand). Also bear in mind that the spell can only be cast in melee range, and strong monsters can often injure you for more than you are healed. Still, it has fairly high damage output and utility for a 3rd level spell, and it can be used by bloodless [[vampire]]s and [[deep dwarves]] for [[healing]]. |
{{AttackSpell | {{AttackSpell | ||
|name=Vampiric Draining | |name=Vampiric Draining | ||
− | |formula = | + | |formula = 1 + (2d9/2) + 1d(power)/7 |
− | |maxdmg = | + | |maxdmg = 3-40 Negative Energy |
|maxsp = 200 | |maxsp = 200 | ||
|range = 1 | |range = 1 | ||
− | |target = Touch}} | + | |target = Touch |
+ | |special = Ignores [[AC]], [[SH]], and [[EV]]}} | ||
==Strategy== | ==Strategy== | ||
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==History== | ==History== | ||
− | The bug which prevents you from healing to full health | + | The bug which prevents you from healing to full health was fixed in [[0.13]]. |
Revision as of 21:38, 9 December 2013
Vampiric Draining | |
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Level | 3 |
School1 | Necromancy |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell steals the life of a living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb.
However, attempting to drain an undead or demonic creature will backfire on the caster. |
Vampiric Draining is a level 3 Necromancy spell which deals negative energy damage to an adjacent monster and heals you for half the damage dealt. This spell can only be cast effectively on natural monsters. Casting it on plants, constructs, or monsters with life protection will do nothing, while targeting demonic or undead monsters will seriously injure the caster (2d39/2 + 9 HP) (thankfully the game warns you about this beforehand). Also bear in mind that the spell can only be cast in melee range, and strong monsters can often injure you for more than you are healed. Still, it has fairly high damage output and utility for a 3rd level spell, and it can be used by bloodless vampires and deep dwarves for healing.
Spell Details | |
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Damage Formula | 1 + (2d9/2) + 1d(power)/7 |
Max Damage | 3-40 Negative Energy |
Max Power | 200 |
Range | 1 |
Targeting | Touch |
To-hit | |
Special | Ignores AC, SH, and EV |
Strategy
- Although butterflies offer no XP benefits, they can be drained for health like any other living thing. Use 'Z' to cast the spell even though the game prompts you that there are no legal targets.
- Summoned monsters will take damage from the spell normally, but offer no healing.
History
The bug which prevents you from healing to full health was fixed in 0.13.