Difference between revisions of "Potion of blood"

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m (History: Correct me if I'm wrong, but I was under the impression that potions in 0.14 would no longer give the base 40 nutrition... Is this a special exception?)
(It is; don't ask me why, but kilobyte specifically decided to put it back for !blood)
Line 31: Line 31:
 
==History==
 
==History==
  
In [[0.14]], potions of blood will always be identified on sight.  In addition, they will give the same nutrition to everyone: 1000 for fresh blood, 800 for coagulated. The chance to get sick (and gain no nutrition) will remain the same.
+
In [[0.14]], potions of blood will always be identified on sight.  In addition, they will give the same nutrition to everyone: 1040 for fresh blood, 840 for coagulated. The chance to get sick (and gain no nutrition) will remain the same.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 05:46, 29 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Type Potion
Name Potion of blood
Icon Potion of blood.png
A potion containing the essence of life. Vital for all living creatures, as well as some undead ones.

The main use for a potion of blood is to provide nutrition to vampires, but other characters may also quaff one for a smaller benefit and a possible chance of becoming sick.

  • Vampires: 1,000 satiation
  • Carnivores: 200 satiation
  • Herbivores: 200 satiation OR become sick for 1d100 + 49 turns
    • Sick chance = (25 + (25 x Herbivore ranks))%

Another use for these potions is to convert them to MP through the Sublimation of Blood spell.

A potion of blood will become a potion of coagulated blood after 2,000 turns, identifying itself if you hadn't done so yet. This reduces its nutritional value to vampires by 200 and signifies that the potion will rot away entirely in another 500 turns. The game tracks the freshness of each potion of blood even though they're stacked together into one inventory slot.

At level 6, vampires gain the ability to extract potions of blood from corpses. The number of potions is dependent on the monster's body weight, while their freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled).

Followers of Zin, Elyvilon, and the Shining One incur a piety loss if they knowingly drink this potion; followers of the Shining One also incur a penance.

Potions of blood are always red, so characters that have not identified them and are worried about accidentally drinking one can avoid them a little more easily. This rarely is necessary, however, as potions of blood tend to be quite rare, a given character will probably find several other kinds of potions that are red, and sickness can be waited out in safe areas.

Vampires: "Yummy - fresh blood!"
Carnivores: "This tastes like blood."
Others: "Yuck - this tastes like blood"

History

In 0.14, potions of blood will always be identified on sight. In addition, they will give the same nutrition to everyone: 1040 for fresh blood, 840 for coagulated. The chance to get sick (and gain no nutrition) will remain the same.