Difference between revisions of "Joseph"
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|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
− | |meat={{ | + | |meat={{Clean corpse}} |
− | |xp= | + | |xp=455 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=40 |
|hp_range=66 | |hp_range=66 | ||
|avg_hp=66 | |avg_hp=66 | ||
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|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=6 |
|base_hp=0 | |base_hp=0 | ||
|extra_hp=0 | |extra_hp=0 |
Revision as of 22:49, 29 August 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Joseph @ | |
---|---|
HP | 66 |
HD | 6 |
XP | 455 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 40 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Unique Warm-blooded |
Looks like a mercenary. |
Useful Info
Joseph is a unique human mercenary armed with a quarterstaff and sling, both of which are often branded. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.
Location
- The Dungeon:7-12
- The Orcish Mines
- The Lair:1
Tips & Tricks
- His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.