Difference between revisions of "Excruciating Wounds"
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− | {{Flavour|This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect weapons | + | {{Flavour|This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.}} |
'''Excruciating Wounds''' is a level 5 [[Charms]]/[[Necromancy]] spell that temporarily infuses the caster's currently equipped weapon with the [[pain brand]]. It will not affect missiles or launchers, [[artefact]]s, or weapons which are already [[brand]]ed. | '''Excruciating Wounds''' is a level 5 [[Charms]]/[[Necromancy]] spell that temporarily infuses the caster's currently equipped weapon with the [[pain brand]]. It will not affect missiles or launchers, [[artefact]]s, or weapons which are already [[brand]]ed. |
Revision as of 05:33, 17 March 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Excruciating Wounds | |
---|---|
Level | 5 |
School1 | Charms |
School2 | Necromancy |
Source(s) | |
Casting noise | 4 |
Spell noise | 15 |
This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons. |
Excruciating Wounds is a level 5 Charms/Necromancy spell that temporarily infuses the caster's currently equipped weapon with the pain brand. It will not affect missiles or launchers, artefacts, or weapons which are already branded.