Difference between revisions of "Worm"
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|xp=9 | |xp=9 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
| − | |magic_resistance= | + | |magic_resistance=10 |
| − | |hp_range= | + | |hp_range=16-38 |
|avg_hp=27 | |avg_hp=27 | ||
|armour_class=1 | |armour_class=1 | ||
Revision as of 20:26, 24 March 2015
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
| worm w | |
|---|---|
| HP | 16-38 |
| HD | 5 |
| XP | 9 |
| Speed | 6 |
| AC | 1 |
| EV | 5 |
| Will | 10 |
| Attack1 | 12 (bite: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Insect |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Small |
| Type | worm, worm |
| Flags | No skeleton |
| A giant annelid, glistening with slime, with unusually large teeth.
“While the angels, all pallid and wan, |
Useful Info
Worms are early-game monsters that are durable and powerful, but quite slow and easy to kite. They can be found as early as Dungeon:1 and are an excellent food source.
Tips & Tricks
- Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.
- Poisoning a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them.