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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all worms, see list of worms.

worm wWorm.png
HP 11-24
HD 4
XP 4
Speed 6
AC 1
EV 5
Will 10
Attack1 12 (bite: plain)

Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type worm, worm
Flags Regenerates
No skeleton
A giant annelid, glistening with slime, with unusually large teeth.

“While the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, ‘Man’,
And its hero, the Conqueror Worm.”
-Edgar Allan Poe

Useful Info

Worms are early-game monsters. They are slow, but moderately strong for their level, and their fast regeneration can make kiting take longer. They can be found as early as Dungeon:2.

Tips & Tricks

  • Worms are slow - all player species, including Nagas, can outrun a worm. Barring external circumstances (other monsters show up, you're backed into a corner...), you can just walk away. If you take lots of damage, you can easily retreat and pelt it with ranged attacks.
  • You can kite the worm with virtually any sort of ranged attack, such as spears, poisoned darts, and magic. But due to their fast regen, it might take a while.


  • In 0.31, worms were replaced by ribbon worms.
  • Prior to 0.17, worms had slightly more max HP, but didn't have fast regeneration.