Difference between revisions of "Damnation"
(Update to 0.18) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{version018}} |
{{NISpell | {{NISpell | ||
− | |name= | + | |name=Hurl Damnation |
|level=9 | |level=9 | ||
|school1={{Conjurations}} | |school1={{Conjurations}} | ||
− | |school2= | + | |school2= |
|school3= | |school3= | ||
|sources=<div> | |sources=<div> | ||
Line 11: | Line 11: | ||
}} | }} | ||
− | ''This article is about the [[spell]]. For the artefact crossbow by this name, see the [[ | + | ''This article is about the [[spell]]. For the artefact crossbow by this name, see the [[Damnation (unrand)]].'' |
− | ''' | + | '''Hurl Damnation''' is a beam-targeted spell which delivers an extremely damaging burst of unholy energy: it ignores [[AC]] and cannot be [[ev]]aded in any way. |
− | ''' | + | '''Call Down Damnation''', the upgrade of Hurl Damnation, deals slightly less damage but is [[smite]]-targeted and can affect anything in one's [[LOS]]. |
− | |||
− | |||
__NOTOC__ | __NOTOC__ | ||
− | == | + | ==Hurl Damnation-capable Monsters== |
− | ''' | + | '''Hurl Damnation''' - This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation. |
*{{monsterlink|Asmodeus}} | *{{monsterlink|Asmodeus}} | ||
*{{monsterlink|Azrael}} | *{{monsterlink|Azrael}} | ||
Line 30: | Line 28: | ||
*{{monsterlink|Hell sentinel}} | *{{monsterlink|Hell sentinel}} | ||
− | ''' | + | '''Call Down Damnation''' - This deadlier version of the previous uses [[smite]] targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you). |
*{{monsterlink|Azrael}} | *{{monsterlink|Azrael}} | ||
*{{monsterlink|Deep elf high priest}} | *{{monsterlink|Deep elf high priest}} | ||
Line 37: | Line 35: | ||
*{{monsterlink|Hellion}} | *{{monsterlink|Hellion}} | ||
− | == | + | ==Damnation Sources for the Player== |
− | There are few methods available for players to gain access to | + | There are few methods available for players to gain access to damnation. They are all found in the late game, and usually at a heavy cost. (Call Down Damnation is not available at all.) |
− | *Evoking the [[Staff of Dispater]] will reliably cast | + | *Evoking the [[Staff of Dispater]] will reliably cast Hurl Damnation ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food. |
− | *The [[demonspawn mutation#Tier 1 facets|demonspawn Fire mutation]] (tier 1, rank 3) allows you to cast | + | *The [[demonspawn mutation#Tier 1 facets|demonspawn Fire mutation]] (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d28 at level 27), but at a cost of 15% of your max HP per use. |
− | All player-launched sources of | + | All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst: |
*Range: 7 | *Range: 7 | ||
*To-Hit Number: (20+(Power/10)) | *To-Hit Number: (20+(Power/10)) | ||
*Damage: calc_dice(3, 10 + (Power * 3) / 4) | *Damage: calc_dice(3, 10 + (Power * 3) / 4) | ||
− | == | + | ==Damnation Resistance== |
− | Some monsters (typically [[demon]]s) possess | + | Some monsters (typically [[demon]]s) possess damnation resistance, rendering them immune to damage from damnation. Players cannot acquire damnation immunity, and the only available method for reducing damnation damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]]. |
==See Also== | ==See Also== | ||
− | [[:Category: | + | [[:Category:Damnation resistance|List of damnation-resistant monsters]] |
Revision as of 03:58, 9 May 2016
Hurl Damnation | |
---|---|
Level | 9 |
School1 | Conjuration |
School2 | |
School3 | |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
This article is about the spell. For the artefact crossbow by this name, see the Damnation (unrand).
Hurl Damnation is a beam-targeted spell which delivers an extremely damaging burst of unholy energy: it ignores AC and cannot be evaded in any way.
Call Down Damnation, the upgrade of Hurl Damnation, deals slightly less damage but is smite-targeted and can affect anything in one's LOS.
Hurl Damnation-capable Monsters
Hurl Damnation - This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.
- & Asmodeus
- R Azrael
- 1 Brimstone fiend
- e Deep elf sorcerer
- & Dispater
- q Draconian scorcher
- 1 Hell sentinel
Call Down Damnation - This deadlier version of the previous uses smite targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you).
Damnation Sources for the Player
There are few methods available for players to gain access to damnation. They are all found in the late game, and usually at a heavy cost. (Call Down Damnation is not available at all.)
- Evoking the Staff of Dispater will reliably cast Hurl Damnation (Power = Evocations×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.
- The demonspawn Fire mutation (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d28 at level 27), but at a cost of 15% of your max HP per use.
All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst:
- Range: 7
- To-Hit Number: (20+(Power/10))
- Damage: calc_dice(3, 10 + (Power * 3) / 4)
Damnation Resistance
Some monsters (typically demons) possess damnation resistance, rendering them immune to damage from damnation. Players cannot acquire damnation immunity, and the only available method for reducing damnation damage is the damage-shaving ability of deep dwarves.