Draconian zealot
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
For a list of all draconians, see list of draconians.
| draconian zealot q | |
|---|---|
| HP | 72-88 |
| HD | 16 |
| XP | 1618 |
| Speed | 10 |
| AC | 13 |
| EV | 10 |
| Will | 40 |
| Attack1 | 15 (hit: plain)
|
| Resistances | rF+, rSticky |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | draconian, draconian |
| Flags | Evil Cold-blooded Speaks |
| This draconian derives its hellish powers and demonic allies from the worship of some unknown dark god.
“Trogdor was a man! |
Contents
Useful Info
Draconian zealots are priests of an evil god. They are generally found in the Realm of Zot or, rarely, the Abyss.
Spells
| Spell set | ||
|---|---|---|
| Slot1 | Summon Demon | Priest flag |
| Slot2 | Call Down Damnation | Priest flag |
| Slot3 | Smiting (7-17) | Priest flag |
| Slot4 | Minor Healing (2d8) | Priest flag |
Tips & Tricks
- Aura of Abjuration will help against its summons. Silence will prevent the zealot from using any spell.
History
- Draconian zealots were removed in 0.20.
- Prior to 0.17, they could cast Animate Dead.