Difference between revisions of "Dagger of Chilly Death"

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(40 MR)
(removed in 0.20, flagged 'obsolete')
 
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{{obsolete}}
{{flavour|A dagger made of one huge piece of sapphire.}}
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{{flavour|A dagger made of one huge shard of sapphire. It covers opponents in ice, slowing down their movement somewhat.}}
[[File:Dagger_of_chilly_death.png]] '''''the +5,+7 dagger of Chilly Death'''''<br>
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[[File:Dagger_of_chilly_death.png]] '''''the +9 dagger of Chilly Death'''''<br>
  
+5, +7 [[dagger]]
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+9 [[dagger]]
  
[[Frost]] brand<br>
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[[Freezing]] brand<br>
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May [[Frozen|flash-freeze]] the target on a successful hit<br>
 
rF-<br>
 
rF-<br>
 
rC++<br>
 
rC++<br>
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==Desirability==
 
==Desirability==
It can be useful in the early game or if you need poison or cold resistance (or if you just really hate [[crimson imp]]s). Unfortunately, it's a rather weak weapon in the long run, especially against cold-resistant foes. As a dagger it may be useful to [[Stabbing|stabber]]s, but otherwise this will generally only ever see use as an exchangable source of extra resistances for casters, or as an early-game weapon should it be found there.
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The '''dagger of Chilly Death''''s biggest failing is its [[fire]] vulnerability, which can render it very dangerous to wield in certain situations. If you can overcome that, however, you wind up with a curious weapon. Its base weapon is not very effective for straight combat, and although its enchantment level is very high, you'll likely get better damage with a well-enchanted [[rapier]] or [[quickblade]] with a [[pain]] or [[electrocution]] brand, particularly at higher skill and [[slaying]] levels. You may wish to occasionally swap it in for its resistances ([[cold]], [[poison]], and [[magic resistance]]), especially for combat casters. As a stabbing tool, it's effective, but not that much more than any other dagger.
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Its [[Frozen|flash-freeze]] effect is less useful than it might be on a ranged weapon, simply because it's very short lived and by the time you can strike the enemy, you're already in melee range and the enemy won't be moving anyway. It ''is'' very effective for creating an escape opportunity, however; once the target's frozen, you can use that brief slow effect to create a gap and race up a stairway to someplace safe.
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==History==
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*This unrand artifact was removed in [[0.20]].
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*Prior to [[0.15]], it had a +5, +7 enchantment bonus and could not freeze targets.
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*Prior to [[0.14]], it only provided +20 MR.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Short blades]]
 
[[Category:Short blades]]

Latest revision as of 20:16, 14 July 2017

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
A dagger made of one huge shard of sapphire. It covers opponents in ice, slowing down their movement somewhat.

Dagger of chilly death.png the +9 dagger of Chilly Death

+9 dagger

Freezing brand
May flash-freeze the target on a successful hit
rF-
rC++
rPois
+40 MR

Desirability

The dagger of Chilly Death's biggest failing is its fire vulnerability, which can render it very dangerous to wield in certain situations. If you can overcome that, however, you wind up with a curious weapon. Its base weapon is not very effective for straight combat, and although its enchantment level is very high, you'll likely get better damage with a well-enchanted rapier or quickblade with a pain or electrocution brand, particularly at higher skill and slaying levels. You may wish to occasionally swap it in for its resistances (cold, poison, and magic resistance), especially for combat casters. As a stabbing tool, it's effective, but not that much more than any other dagger.

Its flash-freeze effect is less useful than it might be on a ranged weapon, simply because it's very short lived and by the time you can strike the enemy, you're already in melee range and the enemy won't be moving anyway. It is very effective for creating an escape opportunity, however; once the target's frozen, you can use that brief slow effect to create a gap and race up a stairway to someplace safe.

History

  • This unrand artifact was removed in 0.20.
  • Prior to 0.15, it had a +5, +7 enchantment bonus and could not freeze targets.
  • Prior to 0.14, it only provided +20 MR.