Difference between revisions of "Dissolution"

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m (1 revision: giant and large monsters. that should be all of them)
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|glyph={{LightMagenta|J}}
 
|glyph={{LightMagenta|J}}
 
|tile=[[Image:Dissolution.png]]
 
|tile=[[Image:Dissolution.png]]
|flags={{Unique flag}}<br>{{No skeleton flag}}<br>{{Sense invisible flag}}<br>{{Acid splash flag}}<br>{{Burrows flag}}<br>{{Speaks flag}}
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|flags={{Eats items}}<br>{{Unique flag}}<br>{{No skeleton flag}}<br>{{Sense invisible flag}}<br>{{Acid splash flag}}<br>{{Burrows flag}}<br>{{Speaks flag}}
 
|resistances={{Poison resistance}}, {{Asphyxiation resistance}}, {{Acid resistance}}, {{Constriction resistance}}
 
|resistances={{Poison resistance}}, {{Asphyxiation resistance}}, {{Acid resistance}}, {{Constriction resistance}}
 
|vulnerabilities=None
 
|vulnerabilities=None
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|speed=8
 
|speed=8
 
|size={{Large}}
 
|size={{Large}}
|item_use={{Eats items}}
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|item_use={{Uses nothing}}
 
|attack1=50 ({{Hit type}}: {{Acid flavour}})
 
|attack1=50 ({{Hit type}}: {{Acid flavour}})
 
|attack2=30 ({{Hit type}}: {{Acid flavour}})
 
|attack2=30 ({{Hit type}}: {{Acid flavour}})

Revision as of 21:53, 3 January 2013

Dissolution JDissolution.png
HP 180
HD 12
XP 8891
Speed 8
AC 10
EV 1
Will 112
Attack1 50 (hit: acid)
Attack2 30 (hit: acid)


Resistances rPois+, Asphyx, rAcid, rConstr
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Large
Type jelly, dissolution
Flags Eats items
Unique
No skeleton
Sense invisible
Acidic flesh
Burrows
Speaks
The Pits of Slime used to be a thriving civilization, and Dissolution was the prophet of their god. When the city was overtaken by its current residents, only Dissolution survived, for he alone turned faithfully to the Slime God. Dissolution became a tremendous mass of acidic ooze, yet retained his intelligence. He is filled with hatred for anything that can hold a form.

Useful Info

Dissolution is a unique, intelligent jelly that burrows through rock like a boring beetle. If you hear a "sizzling sound", then you know he's somewhere near.

Spells: Summon Eyes

Location

Tips & Tricks

  • He hits as hard as the royal jelly, although at half the speed. More dangerously, he can cast Summon Eyes, bringing forth monsters to paralyze you, mutate you, and drain your MP. Make sure to have a means of clearing the eyes quickly if you decide to confront him (Mass Abjuration, Fire Storm), or at the very least an amulet of stasis. Paralysis is a bigger concern than mutation, although if you want to avoid the mutation as well you can confront him in lichform.
  • Taking him out without these preparations is possible if you do it quickly enough; a berserker that manages to get into melee quickly can often tear him apart in a few turns if all goes well. This approach definitely has potential to end badly, however.