Difference between revisions of "Axe trap"
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| − | '''Axe traps''' were [[trap]]s which fired [[hand axe]]s when stepped upon by a player or [[monster]]. They were the most damaging of the traps that fired ammunition, ranking just above the [[bolt trap]] (but still well behind the lethal [[blade trap]]). | + | {{obsolete}} |
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| + | [[File:Axe_trap.png]] '''Axe traps''' were [[trap]]s which fired [[hand axe]]s when stepped upon by a player or [[monster]]. They were the most damaging of the traps that fired ammunition, ranking just above the [[bolt trap]] (but still well behind the lethal [[blade trap]]). | ||
Axe traps held 2-7 +0, +0 hand axes, dealing between 1 and 15+''dungeon level'' damage to the player, or just between 1 and 15 to monsters. They could be disarmed with the [[Traps & Doors]] skill. | Axe traps held 2-7 +0, +0 hand axes, dealing between 1 and 15+''dungeon level'' damage to the player, or just between 1 and 15 to monsters. They could be disarmed with the [[Traps & Doors]] skill. | ||
Latest revision as of 19:47, 9 April 2019
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Axe traps held 2-7 +0, +0 hand axes, dealing between 1 and 15+dungeon level damage to the player, or just between 1 and 15 to monsters. They could be disarmed with the Traps & Doors skill.
Repel Missiles and Deflect Missiles both reduced the chance of this trap being able to hit the player.