Difference between revisions of "Hell hound"
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{{list of | canines}} | {{list of | canines}} | ||
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==Useful Info== | ==Useful Info== | ||
− | '''Hell hounds''' are dangerous [[demonic]] canines, flaming beasts that arrive in packs and breathe [[fire]] (3d10). Fortunately they are almost unheard of outside of [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and by the time you get there, they're nearly harmless. However, if you see them outside of those places and they're not | + | '''Hell hounds''' are fast and dangerous [[demonic]] canines, flaming beasts that arrive in packs and breathe [[fire]] (3d10). Fortunately they are almost unheard of outside of [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and by the time you get there, they're nearly harmless. However, if you see them outside of those places and they're not guarding the entrance of the [[Lair]], a [[Lair#Lair:6 vaults|Lair:6 vault]], or some [[Volcano]] layout, that's almost always a sign that [[Azrael]] is near. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
Fire resistance helps. As with many fire-themed monsters, hitting them with [[cold]] damage works particularly well. | Fire resistance helps. As with many fire-themed monsters, hitting them with [[cold]] damage works particularly well. |
Latest revision as of 13:05, 1 April 2020
For a list of all canines, see list of canines.
hell hound h | |
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HP | 18-37 |
HD | 5 |
XP | 146 |
Speed | 15 |
AC | 6 |
EV | 13 |
Will | 20 |
Attack1 | 13 (bite: plain)
|
Resistances | rF+++ rPois+ rTorm |
Vulnerabilities | Cold Holy |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Medium |
Type | hound, hell hound |
Flags | Evil See invisible Unblindable |
A huge black dog, with glowing red eyes and smoke pouring from its fanged mouth.
“About her middle round |
Useful Info
Hell hounds are fast and dangerous demonic canines, flaming beasts that arrive in packs and breathe fire (3d10). Fortunately they are almost unheard of outside of the Abyss, Pandemonium, and the Hells, and by the time you get there, they're nearly harmless. However, if you see them outside of those places and they're not guarding the entrance of the Lair, a Lair:6 vault, or some Volcano layout, that's almost always a sign that Azrael is near.
Spells
Spell set I | ||
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Slot1 | Fire Breath (3d10) | Natural flag, Breath flag |
Tips & Tricks
Fire resistance helps. As with many fire-themed monsters, hitting them with cold damage works particularly well.