Difference between revisions of "Item usage"

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*"Open [[door]]s" means the monster can open doors but not use inventory-type items.
 
*"Open [[door]]s" means the monster can open doors but not use inventory-type items.
*"Carried items" (stored in the [[source code]] as "MONUSE_STARTING_EQUIPMENT") means the monster is sometimes generated with items that it can use.  The items a monster starts with is dependent on its type; [[gnoll]]s tend to start with [[polearm]]s, for instance; [[Sigmund]] always carries a magical [[scythe]] and often a [[wand]]; [[deep dwarf (monster)|deep dwarves]] may carry potions; [[centaur]]s always have [[bow]]s and may sometimes have [[barding]].
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*"Carried items" (stored in the [[source code]] as "MONUSE_STARTING_EQUIPMENT") means the monster is sometimes generated with items that it can use.  The items a monster starts with is dependent on its type; [[gnoll]]s tend to start with [[polearm]]s, [[Sigmund]] always carries a magical [[scythe]] and often a [[wand]], and [[centaur]]s always have [[bow]]s and may sometimes wear [[barding]].
*"Pick up items" ("MONUSE_WEAPONS_ARMOUR") means that not only may the monster start with items, but that it may pick up and use items that are on the floor.  Try to keep such monsters away from wands, and especially away from your [[stash]].
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*"Pick up items" ("MONUSE_WEAPONS_ARMOUR") means that not only may the monster start with items, but that it may pick up and use items on the floor, but only ones you have not seen yet.
  
 
Monsters that can carry or pick up items can also open doors.
 
Monsters that can carry or pick up items can also open doors.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 07:29, 4 May 2020

Version Unknown: This article may not be up to date for the latest stable release of Crawl.

A monster's item usage property describes which types of items it can use:

  • "Open doors" means the monster can open doors but not use inventory-type items.
  • "Carried items" (stored in the source code as "MONUSE_STARTING_EQUIPMENT") means the monster is sometimes generated with items that it can use. The items a monster starts with is dependent on its type; gnolls tend to start with polearms, Sigmund always carries a magical scythe and often a wand, and centaurs always have bows and may sometimes wear barding.
  • "Pick up items" ("MONUSE_WEAPONS_ARMOUR") means that not only may the monster start with items, but that it may pick up and use items on the floor, but only ones you have not seen yet.

Monsters that can carry or pick up items can also open doors.