Difference between revisions of "Boots of the Assassin"
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− | {{ | + | {{obsolete}} |
− | {{flavour| | + | {{flavour|A pair of soft boots, specially designed by the Assassin's Guild, that allow the wearer to sense potential victims nearby. They also allow the wearer to easily find vulnerabilities when attacking unaware opponents, allowing effective stabbing attacks with any weapon.}} |
[[File:Boots_of_the_assassin.png]] '''''the +2 pair of boots of the Assassin''''' | [[File:Boots_of_the_assassin.png]] '''''the +2 pair of boots of the Assassin''''' | ||
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+2 [[boots]] | +2 [[boots]] | ||
− | + | + | +100 [[Stealth]]<br> |
− | + | All weapons count as [[short blades]] for purposes of determining stabbing bonuses<br> | |
− | + | Detect Monsters: Similar to the [[Ashenzari]] ability or [[Antennae]] 3 mutation. | |
==Desirability== | ==Desirability== | ||
− | The '''boots of the Assassin''' are a definite boon to stabbers, and | + | The '''boots of the Assassin''' are a definite boon to stabbers, as the monster detection and massive stealth boost make it even easier to reach sleeping opponents and land that lethal hit. They are also amazingly useful for other melee characters so long as you have some means of generating stabbing opportunities: the short blade-grade stabbing multipliers can be massive, and the much higher base damage of heavier weapons can lead to extremely potent blows. A reliable source of [[invisibility]] or [[confusion]], the [[Dazzling Spray]] spell, or distracting allies are all excellent ways to land stabs even if you're wearing noisy armour, though raising your Stealth skill will still significantly improve your stabbing performance. |
+ | |||
+ | Casters and ranged fighters certainly don't suffer for wearing these, but they may find a pair of boots of [[running]] preferable. | ||
+ | |||
+ | ==History== | ||
+ | *[[0.25]] refactored these boots into the [[Hood of the Assassin]]. | ||
+ | *In [[0.15]] the stealth bonus was increased from 80 to 100. | ||
+ | *The current form of the boots of the Assassin were added in [[0.14]]. However, prior to [[0.13]], there was a very different version of them: +2 boots which granted +80 stealth, +3 [[dexterity]], and allowed you to evoke [[invisibility]]. | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Boots]] | [[Category:Boots]] |
Latest revision as of 06:24, 23 June 2020
A pair of soft boots, specially designed by the Assassin's Guild, that allow the wearer to sense potential victims nearby. They also allow the wearer to easily find vulnerabilities when attacking unaware opponents, allowing effective stabbing attacks with any weapon. |
the +2 pair of boots of the Assassin
+2 boots
+100 Stealth
All weapons count as short blades for purposes of determining stabbing bonuses
Detect Monsters: Similar to the Ashenzari ability or Antennae 3 mutation.
Desirability
The boots of the Assassin are a definite boon to stabbers, as the monster detection and massive stealth boost make it even easier to reach sleeping opponents and land that lethal hit. They are also amazingly useful for other melee characters so long as you have some means of generating stabbing opportunities: the short blade-grade stabbing multipliers can be massive, and the much higher base damage of heavier weapons can lead to extremely potent blows. A reliable source of invisibility or confusion, the Dazzling Spray spell, or distracting allies are all excellent ways to land stabs even if you're wearing noisy armour, though raising your Stealth skill will still significantly improve your stabbing performance.
Casters and ranged fighters certainly don't suffer for wearing these, but they may find a pair of boots of running preferable.
History
- 0.25 refactored these boots into the Hood of the Assassin.
- In 0.15 the stealth bonus was increased from 80 to 100.
- The current form of the boots of the Assassin were added in 0.14. However, prior to 0.13, there was a very different version of them: +2 boots which granted +80 stealth, +3 dexterity, and allowed you to evoke invisibility.