Difference between revisions of "Ironbound convoker"
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(Curare needles don't stop recall anymore. Anybody know when they stopped working?) |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Word of Recall takes 3 turns to complete | + | *Word of Recall takes 3 turns to complete. If you can kill, [[confusion|confuse]], [[silence]], [[fear|scare]], [[petrify]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive. |
==History== | ==History== |
Revision as of 04:23, 22 July 2020
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
ironbound convoker p ![]() | |
---|---|
HP | 32-66 |
HD | 9 |
XP | 644 |
Speed | 10 |
AC | 5 |
EV | 9 |
Will | 40 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Speaks Warm-blooded |
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location, or imbue them with unnatural might. |
Contents
Useful Info
Ironbrand convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their Word of Recall spell to call in reinforcements from elsewhere on the floor. They can be found in the Vaults and in the Desolation of Salt.
Spells
Spell set I | ||
---|---|---|
Slot1 | Might Other | Wizard flag |
Slot2 | Word of Recall | Wizard flag |
Tips & Tricks
- Word of Recall takes 3 turns to complete. If you can kill, confuse, silence, scare, petrify, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
History
Ironbrand convokers were added in 0.12.