Difference between revisions of "Control Winds"
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− | {{ | + | {{obsolete}} |
+ | {{flavour|Allows limited powers over the flow of air in caster's sight, blowing away or dissipating any nearby clouds affecting the caster or their allies.}} | ||
− | '''Control Winds''' | + | '''Control Winds''' was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects: |
− | *It | + | *It immediately extinguished any [[tree|forest fires]] in [[line of sight]] of the caster. |
− | *It | + | *It blew [[cloud]]s away from the caster. |
− | *Allied monsters within a few | + | *Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons. |
The following monsters cast Control Winds: | The following monsters cast Control Winds: | ||
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==History== | ==History== | ||
− | Control Winds was added in [[0.13]]. | + | *Control Winds was removed in [[0.19]]. |
+ | *Control Winds was added in [[0.13]]. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] |
Latest revision as of 06:33, 14 September 2020
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Allows limited powers over the flow of air in caster's sight, blowing away or dissipating any nearby clouds affecting the caster or their allies. |
Control Winds was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects:
- It immediately extinguished any forest fires in line of sight of the caster.
- It blew clouds away from the caster.
- Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons.
The following monsters cast Control Winds: