Difference between revisions of "Arrow trap"
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− | + | {{flavour|A mechanical trap that will fire an arrow when triggered.}} | |
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[[File:Arrow trap.png]] | [[File:Arrow trap.png]] | ||
− | An '''arrow trap''' is a [[trap]] which fires an [[arrow]] when stepped upon by | + | An '''arrow trap''' is a [[trap]] which fires an [[arrow]] when stepped upon by the player or [[monster]]. As one of the weaker traps, they hold 3-11 arrows and deal 1d15 physical damage to the player or 1d7 damage to monsters. The game will prompt you if you try to walk over one on less than 35 HP. |
− | Effects that grant the [[Repel Missiles|RMsl]] status will reduce the chance of this trap being able to hit the player. | + | Effects that grant the [[Repel Missiles#Player sources|RMsl]] status will reduce the chance of this trap being able to hit the player. |
− | Much like other traps, arrow traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the [[Ossuary]] branch | + | Much like other traps, arrow traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the [[Ossuary]] branch. |
==History== | ==History== | ||
*Prior to 0.16, [[fly]]ing characters would never trigger traps. | *Prior to 0.16, [[fly]]ing characters would never trigger traps. | ||
− | *In previous versions, traps could be disarmed by "attacking" the trap in place by | + | *In previous versions, traps could be disarmed by "attacking" the trap in place by pressing '''Ctrl-<Direction>'''. This ability was enhanced by the [[Traps & Doors]] skill. Both of these have been removed. |
[[Category:Traps]] | [[Category:Traps]] |
Revision as of 16:42, 16 September 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A mechanical trap that will fire an arrow when triggered. |
An arrow trap is a trap which fires an arrow when stepped upon by the player or monster. As one of the weaker traps, they hold 3-11 arrows and deal 1d15 physical damage to the player or 1d7 damage to monsters. The game will prompt you if you try to walk over one on less than 35 HP.
Effects that grant the RMsl status will reduce the chance of this trap being able to hit the player.
Much like other traps, arrow traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the Ossuary branch.
History
- Prior to 0.16, flying characters would never trigger traps.
- In previous versions, traps could be disarmed by "attacking" the trap in place by pressing Ctrl-<Direction>. This ability was enhanced by the Traps & Doors skill. Both of these have been removed.