Difference between revisions of "Speed running"

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(General Speed Strategy: Removed reference to being overburdened.)
(overhaul based largely on demise videos + various CDSC challenge videos, also can badwiki this)
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'''Speed running''' is a type of informal conduct designed to test a player's skill, creativity, and resourcefulness. In short, your goal is to win with either the lowest possible turn-count or the lowest amount of real time elapsed. While short real-time games tend to also be low turn-count games, players may take very long periods of time completing low turn-count games.
+
'''Speed running''' is a type of informal conduct designed to test a player's skill, creativity, resourcefulness, or, perhaps most importantly, luck. There are two types of speedruns: real time (clock time) and turn count. Either way, you try and ascending with the fastest/lowest time possible.
  
 
==How Fast is Fast?==
 
==How Fast is Fast?==
Ascensions are typically completed in 60,000 to 160,000 turns and can take a few hours to days depending on the play style. A speed run in real time will aim for less than 3 hours of play time. Turn count speed runs are typically below 30,000 turns. Obviously this will vary based on whether you simply wish to win as quickly as possible or wish to acquire all 15 runes first.
+
Ascensions are typically completed in 60,000 to 160,000 turns and can take a few hours to days depending on the play style. A speed run in real time will aim for less than 3 hours of play time. Turn count speed runs are typically below 30,000 turns. This, of course, accounts for the bare minimum of 3 runes - low turn count 15 rune runs are documented in [[score]].
  
==General Speed Strategy==
+
==Real Time==
*Don't be a pack rat
+
*[[Deep Dwarf]] [[Fighter]] of [[Makhleb]] is a popular choice, and one that currently holds the [http://crawl.xtahua.com/crawl/morgue/EnegeticOcto/morgue-EnegeticOcto-20201105-111727.txt world record] (as of July 2021). Deep Dwarves' heal wounds ability lets you win otherwise OOD fights, Fighter gives immediately strong gear and a one time out in a [[potion of might]], and Makhleb makes up for your lack of passive regeneration.
*Don't fully map every level
+
**Other melee warriors, such as [[Gargoyle]] and [[Minotaur]], still can be fast! Melee is always preferred over magic; autofighting is much more reliable if you have the armor and HP to back it up.
*Avoid monsters rather than fighting them
+
*[[o|Autoexplore]] and [[tab|autofight]] are your friends!
*Make full use of blinking, teleport, stealth and apportation.
+
*You don't have to explore every level; even when autoexploring, it wastes valuable time.
 +
**''Exactly'' how much have to explore is fairly arbitrary - it depends on lots of luck!
 +
*Use [https://gitorious.org/crawl/crawl/source/crawl-ref/docs/macros_guide.txt macros] and [[http://crawl.akrasiac.org/docs/options_guide.txt rc file options]] in order to automate less useful tasks. For example, you can set emergency items like [[scrolls of blinking]] and [[potions of haste]] to specific keys.
  
==Gameplay Mechanics==
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==Low Turn Count==
*Movement
+
*Like Real Time runs, [[Deep Dwarf | Deep Dwarves]] reign supreme. Instead of wasting hundreds of turns regenerating, your heal wounds ability can solve that instantly.
*Autorun and Autofight will help you
+
**For other classes, [[bread swinging]] - or swinging a heavy weapon like an [[executioner's axe]] will cause you to regenerate more for the same amount of turns. [[Cheibriados]] lets you explore to the same effect, though matters less for 3 runes rather than 15 runes. Better yet - avoid resting as much as possible by exploring, potentially at floors you've skipped, at low health.
*[https://gitorious.org/crawl/crawl/source/crawl-ref/docs/macros_guide.txt Macros_guide.txt]: Binding your spells to the number keys 1-4 and 6-0 can save time. Also, it is sometimes useful to set a macro to switch between often used rings or gear.
+
**The current [http://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20210612-102449.txt lowest turn count run] uses the [[Delver]] class to find an altar immediately and skip the first 4 floors until getting the [[orb]].
 
+
*Careful movement is a must; autoexplore is very inefficent.
==Background/Race/God Combos==
 
*Spriggan abyssal knight: Corrupt and run
 
*Spriggan enchanter: Put to sleep and stab, then run
 
*Minotaur berserker: Auto-explore and tab to victory
 
*Deep dwarf healer of Elyvilon: Healing and pacifism.
 
  
 
==Notable Speed Runs==
 
==Notable Speed Runs==
 
 
For an up to date list of speedruns see the following links:
 
For an up to date list of speedruns see the following links:
  
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* [http://crawl.akrasiac.org/scoring/fastest-wins-turns.html Fastest wins (turns)]
 
* [http://crawl.akrasiac.org/scoring/fastest-wins-turns.html Fastest wins (turns)]
  
{| class="wikitable"
 
|-
 
! Player
 
! Turns
 
! Time
 
! Character
 
! God
 
! XL
 
! Version
 
! Score
 
! Notes
 
|-
 
| Elynae
 
| 115199
 
| '''3:02:57'''
 
| MiFi
 
| Zin
 
| 27
 
| 0.11.a0
 
| [http://crawl.develz.org/morgues/trunk/Elynae/morgue-Elynae-20120218-224534.txt 13686564]
 
| CAO/CDO Overall fastest 15 rune win (Time) [https://crawl.develz.org/tavern/viewtopic.php?f=12&t=3813 writeup]
 
|-
 
| Elynae
 
| 49257
 
| '''1:08:43'''
 
| MiBe
 
| Trog
 
| 25
 
| 0.11.a0
 
| [http://crawl.develz.org/morgues/trunk/Elynae/morgue-Elynae-20120623-201845.txt 1873843]
 
| CAO/CDO Overall fastest win (Time) [https://crawl.develz.org/tavern/viewtopic.php?f=12&t=4937 writeup]
 
|-
 
| 78291
 
| '''19460'''
 
| '''2:32:44'''
 
| DDHe
 
| Elyvilon
 
| 17
 
| 0.9.0
 
| [http://crawl.develz.org/morgues/trunk/78291/morgue-78291-20110819-045810.txt 3357977]
 
| CAO 2011 Tournament Fastest Win (Turn Count and Real Time)
 
|-
 
| elliptic
 
| '''24418'''
 
| '''1:29:32'''
 
| SpEn
 
| Ashenzari
 
| 16
 
| 0.8.0
 
| [http://crawl.develz.org/morgues/0.8/elliptic/morgue-elliptic-20110514-030834.txt 365912]
 
| CAO 2011 May Tournament Fastest Win (Turn Count and Real Time)
 
|-
 
| qwqw
 
| '''14318'''
 
| 1:39:33
 
| SpEn
 
| Jiyva
 
| 14
 
| 0.7.1
 
| [http://crawl.develz.org/morgues/0.7/qwqw/morgue-qwqw-20100831-235518.txt 4299119]
 
| CAO 2010 Tournament Fastest Win (Turn Count)
 
|-
 
| 78291
 
| 16625
 
| '''1:11:51'''
 
| SpEn
 
| (None)
 
| 15
 
| 0.7.1
 
| [http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20100828-172732.txt 3765072]
 
| CAO 2010 Tournament Fastest Win (Real Time)
 
|-
 
| hyperbolic
 
| '''13435'''
 
| 3:03:41
 
| DDBe
 
| Trog
 
| 20
 
| 0.5.1
 
| [http://crawl.akrasiac.org/rawdata/hyperbolic/morgue-hyperbolic-20090920-224335.txt 4733437]
 
| CAO/CDO Overall fastest win (Turn Count)
 
|}
 
 
==External Links==
 
[http://nethackwiki.com/wiki/Speed_ascension Nethack Wiki Speedrun Article]
 
  
 
[[Category:Strategy_Guides]]
 
[[Category:Strategy_Guides]]

Revision as of 11:30, 19 July 2021

This page is a stub. You could probably expand this page should you wish to do so.

Speed running is a type of informal conduct designed to test a player's skill, creativity, resourcefulness, or, perhaps most importantly, luck. There are two types of speedruns: real time (clock time) and turn count. Either way, you try and ascending with the fastest/lowest time possible.

How Fast is Fast?

Ascensions are typically completed in 60,000 to 160,000 turns and can take a few hours to days depending on the play style. A speed run in real time will aim for less than 3 hours of play time. Turn count speed runs are typically below 30,000 turns. This, of course, accounts for the bare minimum of 3 runes - low turn count 15 rune runs are documented in score.

Real Time

  • Deep Dwarf Fighter of Makhleb is a popular choice, and one that currently holds the world record (as of July 2021). Deep Dwarves' heal wounds ability lets you win otherwise OOD fights, Fighter gives immediately strong gear and a one time out in a potion of might, and Makhleb makes up for your lack of passive regeneration.
    • Other melee warriors, such as Gargoyle and Minotaur, still can be fast! Melee is always preferred over magic; autofighting is much more reliable if you have the armor and HP to back it up.
  • Autoexplore and autofight are your friends!
  • You don't have to explore every level; even when autoexploring, it wastes valuable time.
    • Exactly how much have to explore is fairly arbitrary - it depends on lots of luck!
  • Use macros and [rc file options] in order to automate less useful tasks. For example, you can set emergency items like scrolls of blinking and potions of haste to specific keys.

Low Turn Count

  • Like Real Time runs, Deep Dwarves reign supreme. Instead of wasting hundreds of turns regenerating, your heal wounds ability can solve that instantly.
    • For other classes, bread swinging - or swinging a heavy weapon like an executioner's axe will cause you to regenerate more for the same amount of turns. Cheibriados lets you explore to the same effect, though matters less for 3 runes rather than 15 runes. Better yet - avoid resting as much as possible by exploring, potentially at floors you've skipped, at low health.
    • The current lowest turn count run uses the Delver class to find an altar immediately and skip the first 4 floors until getting the orb.
  • Careful movement is a must; autoexplore is very inefficent.

Notable Speed Runs

For an up to date list of speedruns see the following links: