Difference between revisions of "Scroll of identify"
m (an end to major identification) |
m (→Strategy: Fix the key for identified items) |
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==Strategy== | ==Strategy== | ||
− | *Scrolls of identify become worthless once you identify all [[potion]]s and [[scroll]]s ; you can use the ' | + | *Scrolls of identify become worthless once you identify all [[potion]]s and [[scroll]]s; you can use the '''\''' key to see all items you (don't) already know. |
*If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it. | *If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it. | ||
Revision as of 15:08, 26 August 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
A useful magic scroll which identifies the properties of any unknown object. |
Reading a scroll of identify allows the player to identify one item currently in their inventory.
Strategy
- Scrolls of identify become worthless once you identify all potions and scrolls; you can use the \ key to see all items you (don't) already know.
- If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.
History
- Prior to 0.27, scrolls of identify were more necessary, as weapons, armour, and jewellery did not identify when you stepped on their tile.
- Prior to 0.21, wands did not automatically reveal their charge when picked up.
- Prior to 0.15, scrolls of identify would sometimes allow you to identify up to three items in your inventory.
See Also
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |