Difference between revisions of "Magic Dart"
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− | {{ | + | {{version028}} |
{{spell info}} | {{spell info}} | ||
+ | {{AttackSpell | ||
+ | |name=Magic Dart | ||
+ | |formula = 1d(3 + Power/5) | ||
+ | |maxdmg = 1d8 | ||
+ | |maxsp = 200 | ||
+ | |range = full | ||
+ | |target = Beam | ||
+ | |tohit = infinite | ||
+ | |hit_type = normal | ||
+ | |dam_calculator = dicedef}} | ||
− | '''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, | + | '''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, which can never miss or be [[SH|blocked]]. However, its relatively weak damage is reduced by [[AC]], making it virtually useless against moderately armoured opponents. |
+ | |||
+ | What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating [[Iskenderun's Battlesphere]]. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; [[scroll of amnesia|forget]] it once you've acquired some more potent attack options. | ||
[[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized. | [[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized. |
Revision as of 06:29, 22 March 2022
Magic Dart | |
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Level | 1 |
School1 | Conjuration |
Source(s) | Book of Conjurations Book of Minor Magic |
Casting noise | 1 |
Spell noise | 1 |
Power Cap | 25 |
Range | LOS |
Flags | Dir or target, Needs tracer |
Fires a small bolt of magical energy which never misses. |
Spell Details | |
---|---|
Damage Formula | 1d(3 + Power/5) |
Max Damage | 1d8 |
Max Power | 200 |
Range | full |
Targeting | Beam |
To-hit | infinite |
Special |
Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, which can never miss or be blocked. However, its relatively weak damage is reduced by AC, making it virtually useless against moderately armoured opponents.
What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating Iskenderun's Battlesphere. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; forget it once you've acquired some more potent attack options.
Hedge Wizards and Conjurers begin with this spell memorized.
Monsters with spell
The monster version is similar to the player version, but generally deals more damage.
The following enemies cast Magic Dart:
- h Natasha (3d4 damage)
- o Orc wizard (3d4 damage)
- @ Sigmund (3d4 damage)