Difference between revisions of "Magic Dart"

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(template looks ugly but monsters with spell also conflicts)
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{{spell info}}
 
{{spell info}}
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{{AttackSpell
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|name=Magic Dart
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|formula = 1d(3 + Power/5)
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|maxdmg = 1d8
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|maxsp = 200
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|range = full
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|target = Beam
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|tohit = infinite
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|hit_type = normal
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|dam_calculator = dicedef}}
  
'''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, dealing 1d8 physical damage at max power, and will never miss. This is reduced by [[AC]], making it virtually useless against even moderately armoured opponents. What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating [[Iskenderun's Battlesphere]]. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; [[scroll of amnesia|forget]] it once you've acquired some more potent attack options.
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'''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, which can never miss or be [[SH|blocked]]. However, its relatively weak damage is reduced by [[AC]], making it virtually useless against moderately armoured opponents.  
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What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating [[Iskenderun's Battlesphere]]. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; [[scroll of amnesia|forget]] it once you've acquired some more potent attack options.
  
 
[[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized.
 
[[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized.

Revision as of 06:29, 22 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Magic dart.png Magic Dart
Level 1
School1 Conjuration
Source(s) Book of Conjurations
Book of Minor Magic
Casting noise 1
Spell noise 1
Power Cap 25
Range LOS
Flags Dir or target, Needs tracer
Fires a small bolt of magical energy which never misses.
Spell Details
Damage Formula 1d(3 + Power/5)
Max Damage 1d8
Max Power 200
Range full
Targeting Beam
To-hit infinite
Special

Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, which can never miss or be blocked. However, its relatively weak damage is reduced by AC, making it virtually useless against moderately armoured opponents.

What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating Iskenderun's Battlesphere. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; forget it once you've acquired some more potent attack options.

Hedge Wizards and Conjurers begin with this spell memorized.

Monsters with spell

The monster version is similar to the player version, but generally deals more damage.

The following enemies cast Magic Dart: