Difference between revisions of "Holy"

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'''Holy''' is one of the least common elemental forces within [[the Dungeon]], but one of the strongest in the late game. Players who do not worship [[the Shining One]] or [[Zin]] will have almost no access to holy powers, and there are only a handful of rare monsters with innate holy abilities.
 
'''Holy''' is one of the least common elemental forces within [[the Dungeon]], but one of the strongest in the late game. Players who do not worship [[the Shining One]] or [[Zin]] will have almost no access to holy powers, and there are only a handful of rare monsters with innate holy abilities.
  
 
==Holy Damage==
 
==Holy Damage==
Holy damage is the manifestation of the wrath of the Shining One or other [[good]] beings. Holy damage is usually only inflicted against targets that offend good beings: This includes all [[undead]], [[demon]]ic, and [[Necromancy]]-using monsters. [[Demonspawn]] or undead (including [[lichform]]) characters are also affected, but other [[species]] are exempt even if they use Necromancy. Except for [[AC]] and [[deep dwarf]] damage shaving, there is no way to resist or reduce the damage they take from holy attacks.
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Holy damage is the manifestation of the wrath of the Shining One or other [[good]] beings. Holy damage is usually only inflicted against targets that offend good beings: This includes all [[undead]] and [[demon]]ic monsters. [[Demonspawn]] or undead (including [[lichform]]) characters are also affected. There is no special resistance to Holy, though [[AC]] and [[Deep Dwarf]] damage shaving still apply as usual.
  
 
===Holy Wrath===
 
===Holy Wrath===
The [[holy wrath]] brand, while associated with The Shining One and considered holy (demonspawn and undead cannot wield them), does not in fact deal holy damage. Rather, it causes your attacks to deal much more damage than normal to undead and demonic foes (deals 175% of normal damage on average). While these monsters are ''also'' vulnerable to holy damage, there are many other "evil" spellcasters and priests that are vulnerable to holy damage, but ''not'' to holy wrath weapons.
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The [[holy wrath]] brand, while associated with The Shining One and considered holy (demonspawn and undead cannot wield them), does not in fact deal holy damage. Rather, it offers a large physical bonus against undead and demonic foes.
  
 
==Holy Sources==
 
==Holy Sources==
Very few sources of holy damage are available to the player. The only source available to players who do not worship a good god is the [[scroll of holy word]]. It lets you [[slow]], [[fear]], and damage (3d15 + 1d10, or more if you worship a good god) all vulnerable monsters in your [[line of sight]]. While demonspawn and undead characters are able to read these scrolls, doing so causes them to immediately lose half of their current [[HP]].
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There is one non-divine source of holy damage are available to the player:
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*[[Scroll of holy word]]: (3d15 + 1d10 & [[daze]])
  
There are also two gods you can worship to gain access to holy damage abilities. Followers of [[Zin]] can use his Recite, Imprison, and Sanctuary abilities to duplicate the effect of a scroll of holy word, while followers of [[the Shining One]] receive powerful Cleansing Flames, the ability to summon holy allies to your side, and eventually get to bless a weapon, giving it the holy wrath brand and possibly boosting its base stats.
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There are also two [[good gods]] you can worship to gain access to holy damage abilities:
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*Followers of [[Zin]] can use Recite to target all those vulnerable to holy, including
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*Followers of [[the Shining One]] can attack with Cleansing Flames.
  
 
Although monsters may occasionally wield holy wrath weapons themselves, most monsters have no access to holy damage. However, there are several holy monsters that can be found in [[the Abyss]], [[Pandemonium]], and certain [[Ziggurat]] floors which have very powerful holy attacks and special abilities. These monsters are a major threat to any holy vulnerable characters, so be extremely careful when facing them.
 
Although monsters may occasionally wield holy wrath weapons themselves, most monsters have no access to holy damage. However, there are several holy monsters that can be found in [[the Abyss]], [[Pandemonium]], and certain [[Ziggurat]] floors which have very powerful holy attacks and special abilities. These monsters are a major threat to any holy vulnerable characters, so be extremely careful when facing them.
  
 
==Holy Resistance==
 
==Holy Resistance==
Players acquire holy resistance by being in good standing with one of the good gods. Also, note that only followers of [[evil god]]s take 100% of the damage from a beam with holy damage type. Most characters only take 50% of the damage. Only holy monsters have holy resistance, rendering them completely immune to the one player-available holy attack that can damage non-holy vulnerable monsters: the Shining One's Cleansing Flame.
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Only holy monsters have holy resistance, rendering them completely immune to Cleansing Flame, the only player holy attack that can hurt non-evil monsters.
  
 
===Holy Vulnerability===
 
===Holy Vulnerability===
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==Holy Spells==
 
==Holy Spells==
Way back in the days of yore (namely, pre-DCSS), holy spells existed and were player-castable. These included such now ''verboten'' effects as Minor/Major Healing, Restore Strength, and Purify. The only one which remains is [[Cure Poison]], which was originally a holy spell. Interestingly, the holy spell school had no miscasts, so unlike with [[Divinations]] they do not still exist as vestiges.
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Way back in the days of yore (namely, pre-DCSS), holy spells existed and were player-castable. These included such now ''verboten'' effects as Minor/Major Healing, Restore Strength, and Purify. The last one, [[Cure Poison]], was removed in [[0.17]] (long after it lost Holy). Interestingly, the holy spell school had no miscasts, so unlike with [[Divinations]] they did not last as vestiges.
  
 
The school survived for monsters considerably longer, although its spells were gradually migrated away from it (as spells such as Healing needed to be used by evil monsters as well as good). The remains of the school were ultimately completely removed around [[0.10]]. While some monsters have spells that are themselves considered to be holy, there no longer exists a defined school of holy spells.
 
The school survived for monsters considerably longer, although its spells were gradually migrated away from it (as spells such as Healing needed to be used by evil monsters as well as good). The remains of the school were ultimately completely removed around [[0.10]]. While some monsters have spells that are themselves considered to be holy, there no longer exists a defined school of holy spells.
  
 
==See Also==
 
==See Also==
[[List of holy monsters]]
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*[[List of holy monsters]]
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*[[:Category:Holy resistance|List of holy resistant monsters]]
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*[[:Category:Holy vulnerability |List of holy vulnerable monsters]]
  
[[:Category:Holy resistance|List of holy resistant monsters]]
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==History==
 
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*Prior to [[0.20]], monsters spellcasters and priests using "evil" magic would recieve full holy damage, while others would recieve half.
[[:Category:Holy vulnerability |List of holy vulnerable monsters]]
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*Prior to [[0.14]], worshipping a [[good god]] would give bonus holy word damage.

Revision as of 01:29, 3 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Holy is one of the least common elemental forces within the Dungeon, but one of the strongest in the late game. Players who do not worship the Shining One or Zin will have almost no access to holy powers, and there are only a handful of rare monsters with innate holy abilities.

Holy Damage

Holy damage is the manifestation of the wrath of the Shining One or other good beings. Holy damage is usually only inflicted against targets that offend good beings: This includes all undead and demonic monsters. Demonspawn or undead (including lichform) characters are also affected. There is no special resistance to Holy, though AC and Deep Dwarf damage shaving still apply as usual.

Holy Wrath

The holy wrath brand, while associated with The Shining One and considered holy (demonspawn and undead cannot wield them), does not in fact deal holy damage. Rather, it offers a large physical bonus against undead and demonic foes.

Holy Sources

There is one non-divine source of holy damage are available to the player:

There are also two good gods you can worship to gain access to holy damage abilities:

  • Followers of Zin can use Recite to target all those vulnerable to holy, including
  • Followers of the Shining One can attack with Cleansing Flames.

Although monsters may occasionally wield holy wrath weapons themselves, most monsters have no access to holy damage. However, there are several holy monsters that can be found in the Abyss, Pandemonium, and certain Ziggurat floors which have very powerful holy attacks and special abilities. These monsters are a major threat to any holy vulnerable characters, so be extremely careful when facing them.

Holy Resistance

Only holy monsters have holy resistance, rendering them completely immune to Cleansing Flame, the only player holy attack that can hurt non-evil monsters.

Holy Vulnerability

Holy vulnerability renders you susceptible to many holy attacks you would otherwise be immune to, and greatly increases the damage you take from others (150% from beams; a random amount between +0% and +150% from holy wrath; +75% for holy flavored melee attacks). You can acquire it by:

  • Playing an undead or demonspawn character.
  • Being under the effect of the Necromutation spell.

Holy Spells

Way back in the days of yore (namely, pre-DCSS), holy spells existed and were player-castable. These included such now verboten effects as Minor/Major Healing, Restore Strength, and Purify. The last one, Cure Poison, was removed in 0.17 (long after it lost Holy). Interestingly, the holy spell school had no miscasts, so unlike with Divinations they did not last as vestiges.

The school survived for monsters considerably longer, although its spells were gradually migrated away from it (as spells such as Healing needed to be used by evil monsters as well as good). The remains of the school were ultimately completely removed around 0.10. While some monsters have spells that are themselves considered to be holy, there no longer exists a defined school of holy spells.

See Also

History

  • Prior to 0.20, monsters spellcasters and priests using "evil" magic would recieve full holy damage, while others would recieve half.
  • Prior to 0.14, worshipping a good god would give bonus holy word damage.