Difference between revisions of "Ammunition"
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==Useful Info== | ==Useful Info== | ||
− | Ammo can be fired with the '''f''' key. Throwing does not require a wielded item to use. Items thrown may then be recovered for future use, though items that fall into [[lava]] are lost, and items in [[deep water]] can only be recovered by an [[amphibious]] species. Items will stop at where a monster hits (if the projectile can only hit one monster), | + | Ammo can be fired with the '''f''' key. Throwing does not require a wielded item to use. Items thrown may then be recovered for future use, though items that fall into [[lava]] are lost, and items in [[deep water]] can only be recovered by an [[amphibious]] species. Items will stop at where a monster hits (if the projectile can only hit one monster), a location you specified via '''f .''', or at the end of [[LOS]]. |
Monsters are not limited by ammo, with the sole exception of [[throwing net]]s. | Monsters are not limited by ammo, with the sole exception of [[throwing net]]s. |
Revision as of 04:28, 24 August 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Ammunition is a finite amount of items which are then fired for ranged combat. Ammo as a concept is limited to Throwing items; other ranged weapons have infinite ammo.
Contents
Useful Info
Ammo can be fired with the f key. Throwing does not require a wielded item to use. Items thrown may then be recovered for future use, though items that fall into lava are lost, and items in deep water can only be recovered by an amphibious species. Items will stop at where a monster hits (if the projectile can only hit one monster), a location you specified via f ., or at the end of LOS.
Monsters are not limited by ammo, with the sole exception of throwing nets.
Mulching
Main Article: Mulch
Ammunition may occasionally mulch, which destroys the item and prevents infinite use.
See Also
- Throwing: List of ammo types
History
- Prior to 0.29, ranged weapons used ammo: stones and sling bullets for Slings, arrows for Bows, and bolts for Crossbows.
- Prior to 0.24, blowguns required needles; both were replaced by the throwable dart.
- Prior to 0.18, ranged weapon ammunition could be branded.
- Prior to 0.11, ammo could have its own enchantment.