Difference between revisions of "Mulch"
(i dont know why this change happened) |
m (consistency) |
||
Line 5: | Line 5: | ||
*[[Javelin]]s, [[Boomerang]]s: 5% | *[[Javelin]]s, [[Boomerang]]s: 5% | ||
*[[Large rock]]s: 4% | *[[Large rock]]s: 4% | ||
− | *[[Throwing net]]s: | + | *[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed. |
Brands also can affect mulch rates: | Brands also can affect mulch rates: | ||
− | *[[Dispersal_(brand)|Dispersal]] Boomerangs: | + | *[[Dispersal_(brand)|Dispersal]] Boomerangs: 100%. |
*Other [[Dart]]s: 16.67% | *Other [[Dart]]s: 16.67% | ||
Revision as of 12:50, 19 December 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
- Stones: 100%
- Poisoned Darts: 8.33%
- Javelins, Boomerangs: 5%
- Large rocks: 4%
- Throwing nets: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
Brands also can affect mulch rates:
History
- Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
- Prior to 0.24, Exploding ammo existed, which always mulched.
- Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
- Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
- Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.