Difference between revisions of "Ensorcelled Hibernation"
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'''Ensorcelled Hibernation''' is a level 2 [[Hexes]]/[[Ice Magic|Ice]] spell which puts a monster to sleep, allowing you to flee or [[stab]] them more easily. | '''Ensorcelled Hibernation''' is a level 2 [[Hexes]]/[[Ice Magic|Ice]] spell which puts a monster to sleep, allowing you to flee or [[stab]] them more easily. | ||
− | == | + | ==Useful Info== |
− | When Ensorcelled Hibernation is cast and passes a [[willpower]] check, the targeted monster goes to [[sleep]]. They may still awaken as normal if you spend time in their [[LOS]] or make [[noise]], and will awaken if injured like any other sleeping monster. They are guaranteed to sleep for at least one turn ( | + | When Ensorcelled Hibernation is cast and passes a [[willpower]] check, the targeted monster goes to [[sleep]]. They may still awaken as normal if you spend time in their [[LOS]] or make [[noise]], and will awaken if injured like any other sleeping monster. They are guaranteed to sleep for at least one turn (i.e, you will have at least one opportunity to take an action with the monster asleep after casting the spell). |
− | Ensorcelled Hibernation can't affect [[cold resistance|cold-resistant]] creatures, and it also won't work on the [[undead]], [[nonliving]], [[plant]]s, or [[berserk]] creatures. Monsters that awaken from this spell cannot be placed in hibernation again for | + | Ensorcelled Hibernation can't affect [[cold resistance|cold-resistant]] creatures, and it also won't work on the [[undead]], [[nonliving]], [[plant]]s, or [[berserk]] creatures. Monsters that awaken from this spell cannot be placed in hibernation again for up to 20 turns.<ref>{{source ref|0.30.0|mon-ench.cc|2337}}</ref> |
==Strategy== | ==Strategy== | ||
− | Decent spell for XL 2 or so [[Enchanter]]s. Sleep allows for a single, powerful stab on an opponent. However, your opponent, if it survives, will be awake and immune to this spell for | + | Decent spell for XL 2 or so [[Enchanter]]s. Sleep allows for a single, powerful stab on an opponent. However, your opponent, if it survives, will be awake and immune to this spell for some time. And, due to its low power cap, Ensorcelled Hibernation has trouble hexing mid-game / late-game opponents. |
It's often best to cast Ensorcelled Hibernation when you're in melee range of an opponent. This prevents the enemy from waking up before you get a chance to stab them. | It's often best to cast Ensorcelled Hibernation when you're in melee range of an opponent. This prevents the enemy from waking up before you get a chance to stab them. | ||
− | [[Confusing Touch]] tends to perform better as an overall | + | ===Compared to Confusing Touch=== |
+ | [[Confusing Touch]] tends to perform better as an overall Hexes spell, since it lets you get multiple hex "attempts" per cast. If you have a low success rate, this saves on MP. For example, with a 20% success rate, Confusing Touch will cost 3 MP, and Ensorcelled costs an average of 10 MP. | ||
+ | |||
+ | Ensorcelled Hibernation has an advantage against enemies with low/no willpower. It takes a turn to "ready" Confusing Touch, and confusing attacks can miss (wasting turns). | ||
+ | |||
+ | In any case, Enchanters should learn Confusing Touch, at least for situations where an enemy survives a sleep stab. | ||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | *Ensorcelled Hibernation's sleep lasts indefinitely. If you leave LOS, monsters will stay sleeping until they hear a [[noise]] or another monster wanders into them. | ||
==Monster Version== | ==Monster Version== |
Revision as of 23:51, 25 July 2023
Ensorcelled Hibernation | |
---|---|
Level | 2 |
School1 | Hexes |
School2 | Ice |
Source(s) | Book of Burglary Book of Dreams |
Casting noise | 0 |
Spell noise | 0 |
Power Cap | 50 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer, Not self |
Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.
“Sweet dreams are made of this; who am I to disagree?” |
Ensorcelled Hibernation is a level 2 Hexes/Ice spell which puts a monster to sleep, allowing you to flee or stab them more easily.
Contents
Useful Info
When Ensorcelled Hibernation is cast and passes a willpower check, the targeted monster goes to sleep. They may still awaken as normal if you spend time in their LOS or make noise, and will awaken if injured like any other sleeping monster. They are guaranteed to sleep for at least one turn (i.e, you will have at least one opportunity to take an action with the monster asleep after casting the spell).
Ensorcelled Hibernation can't affect cold-resistant creatures, and it also won't work on the undead, nonliving, plants, or berserk creatures. Monsters that awaken from this spell cannot be placed in hibernation again for up to 20 turns.[1]
Strategy
Decent spell for XL 2 or so Enchanters. Sleep allows for a single, powerful stab on an opponent. However, your opponent, if it survives, will be awake and immune to this spell for some time. And, due to its low power cap, Ensorcelled Hibernation has trouble hexing mid-game / late-game opponents.
It's often best to cast Ensorcelled Hibernation when you're in melee range of an opponent. This prevents the enemy from waking up before you get a chance to stab them.
Compared to Confusing Touch
Confusing Touch tends to perform better as an overall Hexes spell, since it lets you get multiple hex "attempts" per cast. If you have a low success rate, this saves on MP. For example, with a 20% success rate, Confusing Touch will cost 3 MP, and Ensorcelled costs an average of 10 MP.
Ensorcelled Hibernation has an advantage against enemies with low/no willpower. It takes a turn to "ready" Confusing Touch, and confusing attacks can miss (wasting turns).
In any case, Enchanters should learn Confusing Touch, at least for situations where an enemy survives a sleep stab.
Tips & Tricks
- Ensorcelled Hibernation's sleep lasts indefinitely. If you leave LOS, monsters will stay sleeping until they hear a noise or another monster wanders into them.
Monster Version
Monsters normally have access to the Sleep spell, which has the same effect but has no cooldown and works even with rC+. Player ghosts still have the proper version of this spell, though.
References
- ↑ mon-ench.cc:2337 (0.30.0)