Difference between revisions of "Protection"
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The '''protection''' [[brand]]/[[ego]] does the following: | The '''protection''' [[brand]]/[[ego]] does the following: | ||
| − | *On [[weapon]]s, whenever an enemy is hit, the wielder gains +7 AC for a | + | *On [[weapon]]s, whenever an enemy is hit, the wielder gains +7 AC for 3-4 turns.<ref>{{source ref|0.30.1|player.cc|8402}}</ref> Further attacks will increase the duration (but you can only up to 5 turns at a time). |
*On [[shield]]s, grants a permanent +3 AC bonus. | *On [[shield]]s, grants a permanent +3 AC bonus. | ||
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{{brands}} | {{brands}} | ||
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| + | ==References== | ||
| + | <references/> | ||
[[Category:Brands]] | [[Category:Brands]] | ||
[[Category:Egos]] | [[Category:Egos]] | ||
Revision as of 00:49, 3 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Weapon: It grants its wielder temporary protection when it strikes (+7 to AC). Shield: It protects its wearer from harm (+3 to AC). |
The protection brand/ego does the following:
- On weapons, whenever an enemy is hit, the wielder gains +7 AC for 3-4 turns.[1] Further attacks will increase the duration (but you can only up to 5 turns at a time).
- On shields, grants a permanent +3 AC bonus.
Desirability
The damage output sacrificed by choosing a defensive brand is significant, but - especially in the early game when characters often have little defence - 7 points of AC can contribute greatly to survivability.
Shields of protection are objectively stronger than plain shields. You may prefer a resistance, but since shield egos are rare, a shield of protection can be your best option.
History
- Prior to 0.19, weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit.
- Prior to 0.6, ranged weapons would generate with the protection brand instead of evasion.
| Brands | |
|---|---|
| Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Artefact only: Curare • Deathbane • Dragon slaying • Reaping • Silver |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
| Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |
References
- ↑ player.cc:8402 (0.30.1)