Difference between revisions of "Clarity"

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{{flavour|It protects you against confusion.}}
 
{{flavour|It protects you against confusion.}}
  
'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal).
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'''Clarity''' is an [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal).
  
 
Clarity does '''not''' protect you from the following:
 
Clarity does '''not''' protect you from the following:
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*Confusion inflicted by [[Xom]]
 
*Confusion inflicted by [[Xom]]
 
*Confusion caused by [[potions of ambrosia]]
 
*Confusion caused by [[potions of ambrosia]]
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*Intentional berserk ([[potion of berserk rage]], [[Trog]] ability)
  
 
You can acquire clarity from the following sources:
 
You can acquire clarity from the following sources:
 
*[[Ashenzari]] grants clarity at *** [[piety]]
 
*[[Ashenzari]] grants clarity at *** [[piety]]
 
*The [[Clarity (mutation)|Clarity]] [[mutation]]
 
*The [[Clarity (mutation)|Clarity]] [[mutation]]
*Wearing the [[Orange crystal plate armour]] unrandart
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*From certain [[unrand]] artefacts:
*Wearing the [[amulet of the Four Winds]] unrandart
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**{{unrandlink|Amulet of the Four Winds}}
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**{{unrandlink|Orange crystal plate armour}}
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**{{unrandlink|Victory}}
  
 
==Strategy==
 
==Strategy==
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] or players using [[Necromutation]] in particular value clarity, as they are incapable of quaffing a [[potion of curing]] to remove confusion. However, other than [[Ashenzari]], there are no common ways to get this intrinsic. Sufficient [[willpower]] and [[poison resistance]] will generally suffice anywhere outside of fights with [[tarantella]]s or a herd of [[dream sheep]].
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Immunity to multiple statuses, namely confusion and sleep, is nice. But most things that clarity protects against can also be blocked with sufficient [[willpower]] (the [[Confuse]] and [[Sleep]] spells, mesmerise, fear) or rPois ([[Mephitic Cloud]]). Having clarity can help if you don't have these, but since sources of clarity are so rare, it's usually more of a bonus than anything. [[Mummies]] find it particularly valuable, since they can't drink a [[potion of curing]] to end confusion.
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Clarity is the only way to prevent confusion from [[tarantella]]s, and one of the few ways to prevent sleep from [[dream sheep]].
  
 
==History==
 
==History==

Latest revision as of 16:08, 11 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It protects you against confusion.

Clarity is an intrinsic which protects you from most sources of confusion, mesmerisation, fear, sleep, and from going berserk unwillingly (though you may still intentionally go berserk as normal).

Clarity does not protect you from the following:

You can acquire clarity from the following sources:

Strategy

Immunity to multiple statuses, namely confusion and sleep, is nice. But most things that clarity protects against can also be blocked with sufficient willpower (the Confuse and Sleep spells, mesmerise, fear) or rPois (Mephitic Cloud). Having clarity can help if you don't have these, but since sources of clarity are so rare, it's usually more of a bonus than anything. Mummies find it particularly valuable, since they can't drink a potion of curing to end confusion.

Clarity is the only way to prevent confusion from tarantellas, and one of the few ways to prevent sleep from dream sheep.

History

  • In 0.28, clarity once again blocks all sources of unintentional berserk. Also, the autumn katana lost clarity.
  • In 0.27.1, clarity does not protect against going berserk when using items with the berserkitis intrinsic (such as the zealot's sword or the necklace of Bloodlust).
  • Prior to 0.19, clarity did not protect against fear and sleep.
  • Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.