Difference between revisions of "Merfolk impaler"
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==History== | ==History== | ||
*Prior to [[0.28]], their melee attacks dealt 25 base damage. | *Prior to [[0.28]], their melee attacks dealt 25 base damage. | ||
+ | *Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower), which made merfolk impalers less dangerous. | ||
[[Category:Merfolk]] | [[Category:Merfolk]] |
Latest revision as of 20:59, 28 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all merfolk, see list of merfolk.
merfolk impaler m | |
---|---|
HP | 51-104 |
HD | 12 |
XP | 915 |
Speed | 10 (swim: 60%; atk: 60%) |
AC | 3 |
EV | 18 |
Will | 40 |
Attack1 | 22 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Speaks Warm-blooded |
A powerfully muscled merfolk warrior, bearing a deadly weapon.
“Again at length my thought reviving came, |
Useful Info
Merfolk impalers are powerful merfolk warriors who inhabit the Shoals. They carry branded tridents and sometimes shields. Although not too durable, their attacks are nearly twice as fast as those of most monsters, making them a significant threat in melee.
Tips & Tricks
- They're much more dangerous than regular merfolk, but still less of a threat than a merfolk javelineer. Mephitic Clouding them while they're in a crowd of their allies works very well.
- They occasionally wield demon tridents, a very nice reward for Polearms-users.