Merfolk javelineer

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Version 0.20: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of merfolk, see List of merfolk

merfolk javelineer mMerfolk javelineer.png
HP 67-88
HD 13
XP 1127
Speed 10 (swim: 60%)
AC 0
EV 14
MR 60
Attack1 17 (hit: plain)


Max Chunks 3
Type of Meat Clean
Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Archer
Speaks
Warm-blooded
A fearsome merfolk champion with a piercing gaze and a large bundle of javelins.


Useful Info

Merfolk javelineers are powerful merfolk who inhabit the Shoals. They hurl javelins and throwing nets with great force.

Tips & Tricks

  • They often carry branded javelins, so characters looking for good throwing weapons should stop by the Shoals.
  • These monsters deal a lot of damage, so stay away if you have low EV. Repel Missiles or Deflect Missiles is recommended. They're not quite as bad as deep elf master archers, but they tend to appear in greater numbers and with more friends.
  • Javelineers often carry silver ammunition. Transmuters and the heavily mutated should expect heavy damage output from these.
  • Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins.