Difference between revisions of "Dart slug"
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− | {{ | + | {{version030}} |
{{list of|gastropods}} | {{list of|gastropods}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Dart | + | '''Dart slugs''' are a common nuisance on the earliest [[Dungeon]] floors. They have a moderately strong ranged attack (for a D:1 enemy), but are slow and otherwise unremarkable. |
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{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *For low HP species at XL 1, dart slugs can be big threats; they have a ranged attack that can two-shot frailer combos. If you find a [[sleep]]ing slug, try to avoid waking it up. |
− | + | *Dart slugs get a chance to fire every ~1.4 turns. If you blindly charge in, you can take a few max roll Slug Darts and promptly die. But, like any monster with ranged attacks, dart slugs cannot fire when they are outside of your [[line of sight]]. | |
+ | **For melee characters, you can duck around a corner, and wait for them to come. That way, you won't get shot during the approach. | ||
+ | **Dart slugs are slow. If you have an attack with full-screen range ([[Magic Dart]], [[Ranged Weapons]]...), and sufficiently clear space, you can [[kite]] them. Keep the slug at the edge of your line of sight at all times - if the slug deals too much damage, retreat, which forces it outside LOS. | ||
+ | **Slugs can't open [[door]]s, so walking back and shutting a door is a valid escape option. | ||
==History== | ==History== | ||
+ | *Prior to [[0.27]], their Slug Dart dealt 2d4 damage, but they fired less often. | ||
+ | *Prior to [[0.25]], dart slugs could [[cling]] to walls. | ||
*Dart slugs came into life in version [[0.18]]. | *Dart slugs came into life in version [[0.18]]. |
Latest revision as of 17:30, 4 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all gastropods, see list of gastropods.
dart slug w | |
---|---|
HP | 6-14 |
HD | 1 |
XP | 4 |
Speed | 7 |
AC | 1 |
EV | 1 |
Will | 0 |
Attack1 | 3 (bite: plain)
|
Resistances | None |
Vulnerabilities | Poison |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Little |
Type | elephant slug, dart slug |
Flags | No skeleton |
A small invertebrate. It hunts prey considerably larger than itself by firing chitinous darts, using a concealed air bladder to launch them with remarkable range and power. |
Contents
Useful Info
Dart slugs are a common nuisance on the earliest Dungeon floors. They have a moderately strong ranged attack (for a D:1 enemy), but are slow and otherwise unremarkable.
Spells
Spell set I | ||
---|---|---|
Slot1 | Slug Dart (2d3) | Natural flag |
Tips & Tricks
- For low HP species at XL 1, dart slugs can be big threats; they have a ranged attack that can two-shot frailer combos. If you find a sleeping slug, try to avoid waking it up.
- Dart slugs get a chance to fire every ~1.4 turns. If you blindly charge in, you can take a few max roll Slug Darts and promptly die. But, like any monster with ranged attacks, dart slugs cannot fire when they are outside of your line of sight.
- For melee characters, you can duck around a corner, and wait for them to come. That way, you won't get shot during the approach.
- Dart slugs are slow. If you have an attack with full-screen range (Magic Dart, Ranged Weapons...), and sufficiently clear space, you can kite them. Keep the slug at the edge of your line of sight at all times - if the slug deals too much damage, retreat, which forces it outside LOS.
- Slugs can't open doors, so walking back and shutting a door is a valid escape option.