Difference between revisions of "Ballistomycete spore"

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==Tips & Tricks==
 
==Tips & Tricks==
*Confusion is a very strong effect. A ballistomycete colony or 2 can take out most early game threats on its own, and help take out later ones.  
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*Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.  
 
*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so don't bother.
 
*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so don't bother.
  

Revision as of 03:12, 4 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all plants, see list of plants.

ballistomycete spore *Ballistomycete spore.png
HP 1-2
HD 1
XP 0
Speed 15
AC 0
EV 10
Will Immune
Attack1 1 (hit: plain)


Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Small
Type fungus, ballistomycete spore
Flags Flying
Unbreathing
No experience gain
A fast, gas-filled floating spore released by a ballistomycete when it senses a threat. After seeking out its foe, the spore will explode, damaging anything caught in the blast and further confusing living creatures.

Useful Info

Ballistomycete spores are fast-moving, suicidal creatures created by ballistomycetes. On contact with a target or on death, they explode in a 3x3 area. This deals 3d(6 + Invocations skill) damage[1][2] and confuses living, breathing targets. They have only 1 HP, so any successful attack will destroy them.

Ballistomycetes are never found in the dungeon proper, but can be created using Fedhas' Grow Ballistomycete ability.

Tips & Tricks

  • Confusion is a very strong effect: it prevents spellcasting, allows stabs, and greatly lowers melee to-hit. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
  • Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell them to do anything, so don't bother.

History

  • Prior to 0.24, ballistomycetes could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it. Also, they had an explosion radius of 2 (5x5), and its damage was fixed at 3d15.
  • Prior to 0.19, ballistomycete spores were known as giant spores.
  • Prior to 0.17, ballistomycete colonies could spawn naturally, instead of being exclusively created by Fedhasites.

References

  1. mon-explode.cc:69 (0.30.0)
  2. spl-summoning.cc:2494 (0.30.0)
    Note that the spore's HD is adjusted by +1 in mon-cast.cc:6545 (0.30.0).