Difference between revisions of "Ballistomycete spore"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Confusion is a very strong effect. A ballistomycete colony or | + | *Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones. |
*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so don't bother. | *Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell them to do anything, so don't bother. | ||
Revision as of 03:12, 4 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all plants, see list of plants.
ballistomycete spore * | |
---|---|
HP | 1-2 |
HD | 1 |
XP | 0 |
Speed | 15 |
AC | 0 |
EV | 10 |
Will | Immune |
Attack1 | 1 (hit: plain)
|
Resistances | rPois+ rDrown rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Plant |
Size | Small |
Type | fungus, ballistomycete spore |
Flags | Flying Unbreathing No experience gain |
A fast, gas-filled floating spore released by a ballistomycete when it senses a threat. After seeking out its foe, the spore will explode, damaging anything caught in the blast and further confusing living creatures. |
Useful Info
Ballistomycete spores are fast-moving, suicidal creatures created by ballistomycetes. On contact with a target or on death, they explode in a 3x3 area. This deals 3d(6 + Invocations skill)
damage[1][2] and confuses living, breathing targets. They have only 1 HP, so any successful attack will destroy them.
Ballistomycetes are never found in the dungeon proper, but can be created using Fedhas' Grow Ballistomycete ability.
Tips & Tricks
- Confusion is a very strong effect: it prevents spellcasting, allows stabs, and greatly lowers melee to-hit. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
- Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell them to do anything, so don't bother.
History
- Prior to 0.24, ballistomycetes could reproduce via spores. The spores left mold as they moved, and new ballistomycetes could grow on it. Also, they had an explosion radius of 2 (5x5), and its damage was fixed at 3d15.
- Prior to 0.19, ballistomycete spores were known as giant spores.
- Prior to 0.17, ballistomycete colonies could spawn naturally, instead of being exclusively created by Fedhasites.
References
- ↑ mon-explode.cc:69 (0.30.0)
- ↑ spl-summoning.cc:2494 (0.30.0)
Note that the spore's HD is adjusted by +1 in mon-cast.cc:6545 (0.30.0).