Difference between revisions of "Crocodile"
(Retire them and switch to local stats) |
m (crocs are back too) |
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{{obsolete}} | {{obsolete}} | ||
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{{monster | {{monster | ||
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==History== | ==History== | ||
− | Crocodiles were removed in [[0.26]]. | + | {{CBA|0.31|crocodiles will return as [[sewer]] and [[ossuary]] exclusives. They'll have a new '''AF_DRAG''' attack flavour, which allows them to pull the target back.}} |
+ | *Crocodiles were removed in [[0.26]]. |
Revision as of 11:56, 8 December 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
crocodile t | |
---|---|
HP | 18-37 |
HD | 5 |
XP | 106 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 10 |
Will | 20 |
Attack1 | 20 (bite: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | crocodile, crocodile |
Flags | Cold-blooded |
An aggressive crocodilian with great crunching jaws full of sharp teeth.
“How doth the little crocodile How cheerfully he seems to grin, -Lewis Carroll, _Alice's Adventures in Wonderland_, 1865. |
Useful Info
Crocodiles are large lizards that bite hard and have enough HP to take a few hits. Although rarely a major threat, don't underestimate them if you're playing a fragile character. They are usually found in the Lair, and certain Sewer maps may also contain one.
Tips & Tricks
- Certain cold-based attacks may slow them, giving mages and light armour users time to soften them up from afar before getting in melee.
- Just because you can handle a crocodile doesn't mean you can take on an alligator. Those Swamp inhabitants are much deadlier.