Difference between revisions of "Magic Dart"
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− | {{ | + | {{version030}} |
+ | {{spell info}} | ||
+ | {{AttackSpell | ||
|name=Magic Dart | |name=Magic Dart | ||
− | | | + | |formula = 1d(3 + Power/5) |
− | | | + | |maxdmg = 1d8 |
− | | | + | |maxsp = 25 |
− | | | + | |range = 7 |
− | | | + | |target = Beam |
− | + | |tohit = Never Miss | |
− | + | |hit_type = normal | |
− | + | |dam_calculator = dicedef}} | |
− | | | ||
− | | | ||
− | }} | ||
− | + | '''Magic Dart''' is a level 1 [[Conjurations]] spell which throws a dart of energy at an opponent, dealing damage. It can never miss or be [[SH|blocked]], but [[AC]] reduces its damage like any other attack. | |
− | + | [[Hedge Wizard]]s and [[Conjurer]]s begin with this spell memorized. | |
− | Magic Dart | + | ==Strategy== |
+ | Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two. Since it has full [[LOS]] range, it can be used to soften up enemies that your other spells (e.g. [[Searing Ray]]) can't reach. | ||
− | [[ | + | Because it only costs 1 MP, Magic Dart has a few other uses: |
+ | *Activating [[Iskenderun's Battlesphere]] | ||
+ | *Detonating [[Conjure Ball Lightning|ball lightnings]] early | ||
+ | *Getting an enemy's attention without [[shout]]ing yourself (note that the enemy can still shout). | ||
+ | |||
+ | By the mid game, it's impractical to use Magic Dart as a damage spell - the damage is simply too low. You may want to [[scroll of amnesia|forget]] it, especially if you aren't using Battlesphere. | ||
+ | |||
+ | ==Monsters Version== | ||
+ | The monster version is similar to the player version, but generally deals more damage. | ||
+ | |||
+ | {{monsters with spell}} |
Latest revision as of 04:09, 11 December 2023
Magic Dart | |
---|---|
Level | 1 |
School1 | Conjuration |
Source(s) | Book of Conjurations Book of Minor Magic |
Casting noise | 1 |
Spell noise | 1 |
Power Cap | 25 |
Range | LOS |
Flags | Dir or target, Needs tracer |
Fires a small bolt of magical energy which never misses. |
Spell Details | |
---|---|
Damage Formula | 1d(3 + Power/5) |
Max Damage | 1d8 |
Max Power | 25 |
Range | 7 |
Targeting | Beam |
To-hit | Never Miss |
Special |
Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, dealing damage. It can never miss or be blocked, but AC reduces its damage like any other attack.
Hedge Wizards and Conjurers begin with this spell memorized.
Strategy
Magic Dart deals less damage than other level 1 spells, but it has excellent range and can't miss. It can get you by the first floor or two. Since it has full LOS range, it can be used to soften up enemies that your other spells (e.g. Searing Ray) can't reach.
Because it only costs 1 MP, Magic Dart has a few other uses:
- Activating Iskenderun's Battlesphere
- Detonating ball lightnings early
- Getting an enemy's attention without shouting yourself (note that the enemy can still shout).
By the mid game, it's impractical to use Magic Dart as a damage spell - the damage is simply too low. You may want to forget it, especially if you aren't using Battlesphere.
Monsters Version
The monster version is similar to the player version, but generally deals more damage.
The following enemies cast Magic Dart:
- h Natasha (3d4 damage)
- o Orc wizard (3d4 damage)
- @ Sigmund (3d4 damage)