Difference between revisions of "Iskenderun's Mystic Blast"

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(updated to 0.17, not changed (saw it in 0.17))
m (it always hits (see commit message in 0.26-a0-996-g6b303dbc09: the spell has never checked accuracy))
 
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{{version017}}
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{{version030}}
{{Spell
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{{spell info}}
|name=Iskenderun's Mystic Blast
 
|level=4
 
|school1={{Conjurations}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Conjurations]]
 
*[[Book of Power]]</div>
 
|castingnoise=4
 
|spellnoise=4 (10 if there is a explosion)
 
}}
 
{{Flavour|This spell throws a crackling sphere of destructive energy. The sphere will sometimes explode on impact, and the chance of it doing so is higher if the sphere has traveled less distance.}}
 
 
{{AttackSpell
 
{{AttackSpell
 
|name=Iskenderun's Mystic Blast
 
|name=Iskenderun's Mystic Blast
|formula = 2d(6+Power/6)
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|formula = 2d(3+Power/6)
|maxdmg = 2d23
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|maxdmg = 2d19
 
|maxsp = 100
 
|maxsp = 100
|range = 7
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|range = 2
|target = Beam
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|tohit = Never Miss
|special = May explode when it hits an enemy
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|target = Area
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|special = Knockback
 
|hit_type = normal
 
|hit_type = normal
 
|hit_adder = 10
 
|hit_adder = 10
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|dam_calculator = calcdice
 
|dam_calculator = calcdice
 
|dam_numdice = 2
 
|dam_numdice = 2
|dam_adder = 10
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|dam_adder = 6
 
|dam_num = 1
 
|dam_num = 1
 
|dam_denom = 3}}
 
|dam_denom = 3}}
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'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocations]] spell that hits enemies within 2 tiles, with a chance to knock them back.
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[[Conjurer]]s begin with this spell available.
  
'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]] spell which strikes a single opponent with destructive energy, dealing moderate physical damage. It has good accuracy and excellent range, and there is a chance that the blast will explode upon striking its target, damaging nearby enemies in a starburst pattern as shown below:
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==Useful Info==
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Generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on [[spell power]] and enemy [[size]]. Moved enemies are briefly stunned (4-9 [[aut]]s).  
  
X.X.X
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If this would push a creature into impassable terrain ([[wall]]s, [[deep water]], [[lava]]) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
.XXX.
 
XXOXX
 
.XXX.
 
X.X.X
 
  
The chance of this explosion occurring falls the farther away the target is from the caster:
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==Strategy==
Chance of explosion = 3/(2*(distance traveled)+2)
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IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too.
For examples, if the target is next to the caster, IMB have a chance of 3/4 to explode, and if the target is at a distance of 7 (the max range), the chance falls to 1/6.
 
  
Regardless of position, this explosion cannot injure the caster.
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As a damage spell, IMB offers moderate, irresistible damage that never misses. However, if your goal is to kill things, then most Conjurations spells will kill quicker and with less MP. For example: at 50 or so power, [[Searing Ray]] is better for MP efficiency, unless you can hit many targets with IMB.
  
==Strategy==
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===Tips & Tricks===
IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, requires only a single skill to train, and can effectively damage any target regardless of resistances. Its explosion effect isn't reliable enough to make it a competitive area-of-effect spell, but all the same, it is still an admirable attack spell for the early- and mid-game (eg, [[frost giant]]s, [[Ilsiuw]]). It suffers against durable, high [[AC]] opponents in the late game, however, but hopefully you'll gain access to [[Orb of Destruction]] or some high-level elemental spell long before you reach that point.
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*IMB is a [[noise|noisy]] spell, so will attract attention from beyond your [[line of sight]]. If you want to avoid this, pull enemies back to explored areas before fighting them.
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*You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.
  
 
==History==
 
==History==
Prior to [[0.11]], IMB dealt more damage, but was unable to explode.
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*Prior to [[0.25]], Iskenderun's Mystic Blast was a range 6 single-target [[Conjurations]] spell with a chance to explode on impact, damaging a starburst-shaped area. It did not knock targets back.
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*Prior to [[0.17]], the range was 7 instead of 6.
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*Prior to [[0.11]], IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.

Latest revision as of 18:04, 29 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Iskenderun's mystic blast.png Iskenderun's Mystic Blast
Level 4
School1 Conjuration
School2 Translocation
Source(s) Book of Blasting
Book of Weapons
Casting noise 4
Spell noise 10
Power Cap 100
Range 2
Flags Area
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.
Spell Details
Damage Formula 2d(3+Power/6)
Max Damage 2d19
Max Power 100
Range 2
Targeting Area
To-hit Never Miss
Special Knockback

Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations/Translocations spell that hits enemies within 2 tiles, with a chance to knock them back.

Conjurers begin with this spell available.

Useful Info

Generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on spell power and enemy size. Moved enemies are briefly stunned (4-9 auts).

If this would push a creature into impassable terrain (walls, deep water, lava) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like statues or oklob plants.

Strategy

IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too.

As a damage spell, IMB offers moderate, irresistible damage that never misses. However, if your goal is to kill things, then most Conjurations spells will kill quicker and with less MP. For example: at 50 or so power, Searing Ray is better for MP efficiency, unless you can hit many targets with IMB.

Tips & Tricks

  • IMB is a noisy spell, so will attract attention from beyond your line of sight. If you want to avoid this, pull enemies back to explored areas before fighting them.
  • You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.

History

  • Prior to 0.25, Iskenderun's Mystic Blast was a range 6 single-target Conjurations spell with a chance to explode on impact, damaging a starburst-shaped area. It did not knock targets back.
  • Prior to 0.17, the range was 7 instead of 6.
  • Prior to 0.11, IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.