Difference between revisions of "Moon troll leather armour"

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{{flavour|A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.}}
 
{{flavour|A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.}}
[[File:Moon_troll_leather_armour.png]] '''''The +4 moon troll leather armour'''''
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[[File:Moon_troll_leather_armour.png]] '''''The +5 moon troll leather armour'''''
  
+4 [[troll leather armour]]
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+5 [[troll leather armour]]
  
 
[[Spirit shield]]<br>
 
[[Spirit shield]]<br>
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==Desirability==
 
==Desirability==
The '''moon troll leather armour'''<ref>{{source ref|0.30.0|art-data.txt|1285}}</ref> is a huge upgrade over standard [[troll leather armour]], with double the HP regeneration and spirit shield. As a light armour, it's a great option for [[EV]]-based fighters. Casters may be a little weary of spirit shield, which can drain MP at the wrong moment.
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The '''moon troll leather armour'''<ref>{{source ref|0.30.0|art-data.txt|1285}}</ref> is a major upgrade over standard [[troll leather armour]], with double the HP regeneration and spirit shield. As a light armour, it's a great option for [[EV]]-based fighters. Casters should be a little weary of spirit shield, which can drain MP at the wrong moment.
  
 
Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. [[Inhibited Regeneration]] prevents Regen++ from working if monsters are visible.
 
Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. [[Inhibited Regeneration]] prevents Regen++ from working if monsters are visible.
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==History==
 
==History==
*In [[0.31]], this armour will get +5 enchantment instead of +4, compensating the [[troll leather armour]] base AC nerf.
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*Prior to [[0.31]], this armour only had +4 enchantment, but had 4 base AC.
 
*Prior to [[0.28]], this armour provided a total of +2.0 HP/turn.
 
*Prior to [[0.28]], this armour provided a total of +2.0 HP/turn.
 
*Prior to [[0.27]], this armour provided a total of +0.8 HP/turn.
 
*Prior to [[0.27]], this armour provided a total of +0.8 HP/turn.
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[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 09:45, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A suit of armour rumoured to have been created by enchanting the hide of a now-extinct species of troll. Whether the name rings true or is merely appropriated to add mystique is something of a mystery. The armour's innate powers of regeneration and magical protection, however, are hard to dispute.

Moon troll leather armour.png The +5 moon troll leather armour

+5 troll leather armour

Spirit shield
MP+5
Regen++ (+1.6 HP/turn)

Desirability

The moon troll leather armour[1] is a major upgrade over standard troll leather armour, with double the HP regeneration and spirit shield. As a light armour, it's a great option for EV-based fighters. Casters should be a little weary of spirit shield, which can drain MP at the wrong moment.

Much like other wearable sources of regeneration, the moon troll leather armour requires attunement at full HP to begin functioning. Inhibited Regeneration prevents Regen++ from working if monsters are visible.

If you ever discover Lehudib's Moon Base, you are guaranteed to find the moon troll leather armour on the moon troll itself, unless it has already generated elsewhere.

History

  • Prior to 0.31, this armour only had +4 enchantment, but had 4 base AC.
  • Prior to 0.28, this armour provided a total of +2.0 HP/turn.
  • Prior to 0.27, this armour provided a total of +0.8 HP/turn.
  • Prior to 0.25, the regenerative effect did not require attunement at full HP.
  • In 0.17, Lehudib's Moon Base was introduced, finally allowing players to encounter the fearsome moon troll.
  • Prior to 0.17, player Trolls didn't get a regeneration bonus for wearing troll leather armour, so they received only +40 out of +80 regeneration bonus from this unrandart armour.
  • In 0.14, the base regeneration rate of this armour was changed from +30 to +40 (Regen++), for a total of +80.
  • Moon troll leather armour was added in 0.13.

References